Update twoD shaders
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@@ -1,13 +1,6 @@
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#version 430 core
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layout (location = 0) in vec4 position;
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//out vec2 vParams;
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uniform vec2 winSize;
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uniform float zoom;
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uniform vec2 translation;
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uniform float rotation;
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uniform mat4 worldMat;
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void main()
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{
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gl_Position = position;
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