Add modules to items, upgrades the can persist through combinations
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@@ -100,6 +100,9 @@ defaultGun = Item
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, _itTargeting = Nothing
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, _itParams = NoParams
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, _itTweaks = NoTweaks
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, _itModules = ItemModules
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{ _modHitEffect = DefaultModule
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}
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}
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defaultCraftable :: Item
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defaultCraftable = Item
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@@ -122,6 +125,7 @@ defaultCraftable = Item
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, _itParams = NoParams
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, _itDimension = defItDimCol green
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, _itTweaks = NoTweaks
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, _itModules = ItemModules BlockedModule
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}
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defItDim :: ItemDimension
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defItDim = ItemDimension
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@@ -87,7 +87,7 @@ defaultWorld = World
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, _worldBounds = defaultBounds
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, _maybeWorld = Nothing'
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, _rewindWorlds = []
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, _rewinding = NotRewinding
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, _timeFlow = NormalTimeFlow
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, _lSelHammerPosition = HammerUp
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, _worldTerminal = Nothing'
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}
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