Remove PickOnePlacements
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@@ -5,7 +5,7 @@ import Dodge.Item
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import RandomHelp
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{- Probabilites of the type of the first floor weapon. -}
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randFirstWeapon :: State StdGen Item
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randFirstWeapon :: RandomGen g => State g Item
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randFirstWeapon =
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takeOne $
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replicate 10 pistol
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