Translate VAOs to DSA
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@@ -45,7 +45,7 @@ data FullShader' = FullShader'
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{- | Vertex array object: contains the reference to the object,
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and its buffer targets. -}
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data VAO = VAO
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{ _vaoName :: VertexArrayObject
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{ _vaoName :: GLuint
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, _vaoVBO :: VBO
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}
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{- | Vertex buffer object: contains the reference to the object,
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