Commit before attempting to change cloud shading
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@@ -241,7 +241,10 @@ baseCaneShape :: Shape
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baseCaneShape = colorSH red $ upperPrismPoly 3 $ rectXH 15 1.5
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baseRifleShape :: Shape
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baseRifleShape = colorSH red $ upperPrismPoly 3 $ rectXH 25 2
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--baseRifleShape = colorSH red $ upperPrismPoly 3 $ rectXH 25 2
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--baseRifleShape = colorSH red . rotateSHq (V3 0 1 0) (pi/2) . upperCylinder 25 $ polyCirc 3 2
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--baseRifleShape = colorSH red $ xCylinder 4 2 25
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baseRifleShape = colorSH red $ xCylinder' 3 25
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addBullets :: Item -> Shape
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addBullets itm = fromMaybe mempty $ do
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@@ -409,13 +412,14 @@ flamerPic it =
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am = fractionLoadedAmmo2 it
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launcherPic :: Item -> SPic
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launcherPic _ =
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( colorSH cyan $
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prismPoly
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(map (+.+.+ V3 20 0 5) $ polyCircx 4 5)
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(map (+.+.+ V3 0 0 5) $ polyCircx 4 5)
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, mempty
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)
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launcherPic _ = noPic . colorSH cyan $ xCylinder' 5 20
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--launcherPic _ = noPic . colorSH cyan $ xCylinder 4 5 20
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-- ( colorSH cyan $
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-- prismPoly
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-- (map (+.+.+ V3 20 0 5) $ polyCircx 4 5)
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-- (map (+.+.+ V3 0 0 5) $ polyCircx 4 5)
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-- , mempty
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-- )
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baseRodShape :: Shape
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baseRodShape = colorSH orange $ upperPrismPoly 3 $ rectXH 20 2
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