Commit before attempting to change cloud shading
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@@ -13,6 +13,7 @@ module Shader.Data
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, vaoName
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, shaderUINT
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, shaderPrimitive
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, shaderVAO
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, textureObject
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@@ -45,6 +46,7 @@ data FullShader = FullShader
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data Shader = Shader
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{ _shaderUINT :: GLuint -- should be shaderID
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, _shaderPrimitive :: GLenum
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, _shaderVAO :: VAO
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}
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{- | Vertex array object: contains the reference to the object,
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and its buffer targets. -}
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