Start work on clouds, damage, sensors
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@@ -25,7 +25,7 @@ lockRoomMultiItems =
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lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
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lockRoomKeyItems =
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[ (lasCenSensEdge, takeOne [HELD RLAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
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, (sensorRoomRunPast LASERING, return $ HELD LASER)
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, (sensorRoomRunPast LaserSensor, return $ HELD LASER)
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, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
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, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
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, (const glassLessonRunPast, takeOne [HELD LASER])
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