Simplify slime compression
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@@ -201,7 +201,8 @@ updateCalmBee cr cid w
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, Just r <- tcr ^? crType . slimeSlime . to slimeToRad
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, Just d <- tcr ^? crType . slimeCompression
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= w
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& tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _xy %~ compressionScale (vNormal ((1/r) *^d)))
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-- & tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _xy %~ compressionScale (vNormal ((1/r) *^d)))
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& tocr . crStance . carriage .~ Mounted ti (cr ^. crPos - tcr ^. crPos & _x %~ (/d) & _y *~ d)
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& tocr . crActionPlan . apAction .~ NoAction
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| Just (tcr,_) <- gettarg = w
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& tocr . crActionPlan . apAction .~ PathTo (tcr ^. crPos . _xy) NoAction
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@@ -253,13 +254,8 @@ slimeCritUpdate cid w
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| r < 5 = w & cWorld . lWorld . creatures . ix cid . crHP .~ CrDestroyed Gibbed
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| Just hitp <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmPos
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, Just hitv <- w ^? cWorld . lWorld . creatures . ix cid . crDamage . ix 0 . dmVector
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-- , Just (cr1,cr2) <- splitSlimeCrit hitp hitv cr
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-- =
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-- let cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
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-- in w & cWorld . lWorld . creatures . ix cid .~ cr1
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-- & cWorld . lWorld . creatures . at cid' ?~ (cr2 & crID .~ cid')
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, Just w' <- splitSlimeCrit' hitp hitv cid cr w = w'
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| (cr ^?! crType . slimeIsCompressing) && r > norm p
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| (cr ^?! crType . slimeIsCompressing) && 1 > p
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= let (w',g) = runState (setSlimeDir cid (cr & crDamage .~ []) w) (w ^. randGen)
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in w' & randGen .~ g
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| otherwise = updateCarriage cid $ w
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@@ -271,13 +267,14 @@ slimeCritUpdate cid w
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where
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tocr = cWorld . lWorld . creatures . ix cid
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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v = 0.1 *^ normalize p
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mvslime = cr & crType . slimeCompression +~ f v
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-- v = 0.1 *^ normalize p
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v = 0.1 *^ unitVectorAtAngle (cr ^. crDir)
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mvslime = cr & crType . slimeCompression +~ f (0.1/r)
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& crPos . _xy +~ v
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& crType . slimeIsCompressing %~ f'
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f | t = negate
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| otherwise = id
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f' | norm p > 3*r/2 = const True
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f' | p > 1.5 = const True
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| otherwise = id
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t = cr ^?! crType . slimeIsCompressing
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r = cr ^?! crType . slimeSlime . to slimeToRad
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@@ -291,24 +288,20 @@ setSlimeDir cid cr w = do
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then do
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x <- randInCirc 1
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return $ fromMaybe w $ splitSlimeCrit' (x + cxy) (unitVectorAtAngle d) cid cr w
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-- let (cr1,cr2) = splitSlimeCrit (x + cxy) (unitVectorAtAngle d) cr ^?! _Just
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-- cid' = IM.newKey $ w ^. cWorld . lWorld . creatures
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-- return $ w & tocr .~ cr1
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-- & tocr' cid' ?~ (cr2 & crID .~ cid')
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else return $ w & tocr . crType . slimeCompression .~ r *^ unitVectorAtAngle d
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-- else return $ w & tocr . crType . slimeCompression .~ r *^ unitVectorAtAngle d
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else return $ w & tocr . crDir .~ d
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& tocr . crType . slimeIsCompressing .~ False
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where
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tocr = cWorld . lWorld . creatures . ix cid
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-- tocr' i = cWorld . lWorld . creatures . at i
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cxy = cr ^. crPos . _xy
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r = cr ^?! crType . slimeSlime . to slimeToRad
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doSlimeRadChange :: Creature -> Creature
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doSlimeRadChange = crType . slimeRadWobble %~ f
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doSlimeRadChange = crType . slimeSlimeChange %~ f
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where
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f x | x > 1 = x - 1
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| x < -1 = x + 1
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f x | x > 100 = x - 100
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| x < -100 = x + 100
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| otherwise = 0
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splitSlimeCrit' :: Point2 -> Point2 -> Int -> Creature -> World -> Maybe World
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@@ -336,12 +329,14 @@ splitSlimeCrit p v cr = do
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return (cr' & crPos . _xy .~ mp + (r1 + 0.51) *^ mvdir
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-- & crType . slimeRad .~ r1
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& crType . slimeSlime .~ round (r1 ^ (2 :: Int) * 100)
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& crType . slimeCompression .~ rotateV (argV mvdir) (V2 r1 0)
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& crType . slimeCompression .~ 1 -- rotateV (argV mvdir) (V2 r1 0)
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& crType . slimeIsCompressing .~ False
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& crDir .~ argV mvdir
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,cr' & crPos . _xy .~ mp - (r2 + 0.51) *^ mvdir
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-- & crType . slimeRad .~ r2
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& crType . slimeSlime .~ round (r2^(2::Int) * 100)
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& crType . slimeCompression .~ rotateV (argV (-mvdir)) (V2 r2 0)
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& crType . slimeCompression .~ 1 -- rotateV (argV (-mvdir)) (V2 r2 0)
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& crType . slimeIsCompressing .~ False
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& crDir .~ argV (-mvdir)
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& crType . slimeEngulfProgress .~ 0
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)
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@@ -349,7 +344,7 @@ splitSlimeCrit p v cr = do
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cxy = cr ^. crPos . _xy
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r = cr ^?! crType . slimeSlime . to slimeToRad
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cr' = cr & crDamage .~ []
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& crType . slimeRadWobble .~ 0
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& crType . slimeSlimeChange .~ 0
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& crType . slimeSplitTimer .~ 10
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& crType . slimeIsCompressing .~ False
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