Remove GenWorld datatype
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@@ -54,11 +54,10 @@ addBlock (p:ps) wl hp hps bm w
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ips = map zoneOfPoint $ uncurry (divideLine (2*zoneSize)) (_wlLine wl)
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addBlock _ _ _ _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> GenWorld -> (Int,GenWorld)
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placeBlock poly i wl is bm gw
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= (0, gw & gWorld .~ foldr (uncurry removePathsCrossing) wWithBlock pairs)
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placeBlock :: [Point2] -> Int -> Wall -> [Int] -> BlockMaterial -> World -> (Int,World)
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placeBlock poly i wl is bm w
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= (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
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where
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w = _gWorld gw
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pairs = loopPairs poly
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wWithBlock = addBlock poly wl i is bm w
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@@ -70,13 +69,12 @@ placeLineBlock
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-> Float -- ^ Block depth
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> GenWorld
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-> (Int, GenWorld)
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-> World
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-> (Int, World)
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placeLineBlock basePane bm blockWidth depth a b gw = ( 0
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, gw & gWorld .~ removePathsCrossing a b (foldr insertWall (insertBlocks w) listWalls)
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, removePathsCrossing a b (foldr insertWall (insertBlocks gw) listWalls)
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)
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where
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w = _gWorld gw
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psOnLine = divideLineOddNumPoints blockWidth a b
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halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
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blockCenPs = snd $ evenOddSplit psOnLine
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@@ -85,8 +83,8 @@ placeLineBlock basePane bm blockWidth depth a b gw = ( 0
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cornerPoints = reverse $ rectWH halfBlockWidth depth -- goes clockwise around the block
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cornersAt p = fmap ( (p +.+) . rotateV (argV (b -.- a)) ) cornerPoints
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linesAt p = loopPairs $ cornersAt p
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wlid = IM.newKey $ _walls w
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blid = IM.newKey $ _blocks w
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wlid = IM.newKey $ _walls gw
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blid = IM.newKey $ _blocks gw
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insertBlock i = over blocks $ IM.insert (i+blid) Block
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{ _blID = i + blid, _blWallIDs = IS.fromList $ ksAtI i
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, _blHPs = [5,5], _blShadows = shadowsAt i, _blMaterial = bm}
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@@ -21,12 +21,11 @@ plDoor :: Color
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-> (World -> Bool) -- ^ Opening condition
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-> [(Point2,Point2)] -- ^ Door positions, closed to open.
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-- Bumped out up and down by 9, not widened
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-> GenWorld
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-> (Int,GenWorld)
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plDoor col cond pss gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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-> World
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-> (Int,World)
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plDoor col cond pss gw = (drid, (addWalls gw & doors %~ addDoor))
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where
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w = _gWorld gw
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drid = IM.newKey $ _doors w
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drid = IM.newKey $ _doors gw
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addDoor = IM.insert drid $ Door
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{ _drID = drid
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, _drWallIDs = IS.fromList wlids
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@@ -38,7 +37,7 @@ plDoor col cond pss gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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, _drClosePos = last pss
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}
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nsteps = length pss - 1
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wlids = take 4 [IM.newKey $ _walls w ..]
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wlids = take 4 [IM.newKey $ _walls gw ..]
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wlps' = uncurry (rectanglePairs 9) $ head pss
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addWalls w' = foldl' (addDoorWall col False) w' $ zip wlids wlps'
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@@ -106,13 +105,12 @@ plSlideDoor
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-> Point2
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-> Point2
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-> Float
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-> GenWorld
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-> (Int, GenWorld)
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-> World
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-> (Int, World)
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plSlideDoor isPathable col cond shiftOffset a b speed gw
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= (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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= (drid, (addWalls gw & doors %~ addDoor))
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where
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w = _gWorld gw
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drid = IM.newKey $ _doors w
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drid = IM.newKey $ _doors gw
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addDoor = IM.insert drid $ Door
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{ _drID = drid
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, _drWallIDs = IS.fromList wlids
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@@ -127,7 +125,7 @@ plSlideDoor isPathable col cond shiftOffset a b speed gw
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pairs = rectanglePairs 9 a b
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shiftedPairs = map (bimap shiftLeft shiftLeft) pairs
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shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
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wlids = take 4 [IM.newKey $ _walls w ..]
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wlids = take 4 [IM.newKey $ _walls gw ..]
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-- old code that may help with pathing
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--import Dodge.LevelGen.Pathing
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--import Data.Graph.Inductive hiding ((&))
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