Locate bug in wall zoning
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@@ -2,7 +2,7 @@ module Dodge.Initialisation where
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import Dodge.Default.World
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import Dodge.Data
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import Dodge.Creature
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--import Dodge.Base
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import Dodge.Base.Zone
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import Dodge.Floor
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import Dodge.Layout
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import Dodge.Story
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@@ -11,6 +11,7 @@ import Dodge.SoundLogic
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import Dodge.SoundLogic.Synonyms
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--import Dodge.Creature.Perception
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import Geometry.Data
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--import Picture
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--import Dodge.GameRoom
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--import Geometry
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@@ -18,6 +19,9 @@ import System.Random
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map as M
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import Data.Maybe
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import Control.Lens
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import Data.List (partition)
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--import Data.List (sortOn)
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firstWorld :: IO World
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@@ -52,8 +56,29 @@ initialWorld = defaultWorld
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, _menuLayers = [TerminalScreen 300 rezText']
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, _worldState = M.empty
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}
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-- TODO delete this duplicate
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wallsAndWindows
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:: World
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-> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)] )
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wallsAndWindows w
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= (map f wls, map f $ filter (fromMaybe True . (^? blVisible)) wins)
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where
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f wl = (_wlLine wl, _wlColor wl)
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(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
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testStringInit :: World -> [String]
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testStringInit _ = []
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--testStringInit = mapMaybe f . IM.elems . wallsDoubleScreen
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-- where
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-- f (dr@Door{}) = Just . show $ _wlLine dr
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-- f _ = Nothing
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--testStringInit = map show . filter ((== col) . snd) . fst . wallsAndWindows
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-- where
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-- col = dim $ dim $ bright red
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--testStringInit = mapMaybe f . IM.elems . flattenIMIMIM . _wallsZone
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-- where
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-- f (dr@Door{}) = Just . show $ _wlLine dr
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-- f _ = Nothing
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--testStringInit _ = []
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--testStringInit w = [show . length $ newSounds w]
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--testStringInit w = (show . _crPos $ _creatures w IM.! 0)
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-- : (map show . _grBound . last $ sortOn _grName grs)
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