Add targeting reticule for bezier gun

This commit is contained in:
2021-05-26 00:37:35 +02:00
parent d4a15a2416
commit 7ca7a2f941
3 changed files with 19 additions and 7 deletions
+11 -3
View File
@@ -11,6 +11,7 @@ import Dodge.Item.Weapon.UseEffect
--import Dodge.Item.Attachment.Data
import Dodge.WorldEvent.Flash
import Dodge.WorldEvent.ThingsHit
import Dodge.Picture.Layer
import Picture
import Geometry.Vector
@@ -115,9 +116,16 @@ rbSetTarget = ItInvEffect
targetCurrentMousePos
:: World
-> (World -> Maybe Point2, Item -> Int -> Creature -> World -> Picture)
targetCurrentMousePos w = (f, \_ _ _ _ -> cursorPic)
-> (World -> Maybe Point2, Int -> Item -> Creature -> World -> Picture)
targetCurrentMousePos w = (f, \_ _ _ w' -> cursorPic w')
where
f _ = Just mwp
mwp = mouseWorldPos w
cursorPic = line [mwp +.+ (5,5), mwp -.- (5,5)]
cursorPic w' = setLayer 1 $ onLayer InvLayer $ uncurry translate mwp
$ rotate (_cameraRot w')
$ pictures
[line [( x,x), (-x,-x)]
,line [(-x,x), ( x,-x)]
]
where
x = 5 / _cameraZoom w'