Tweak clouds
This commit is contained in:
+53
-32
@@ -132,7 +132,6 @@ doDrawing' win pdata u = do
|
||||
GL_DEPTH
|
||||
0
|
||||
ptr
|
||||
|
||||
glDepthFunc GL_LESS
|
||||
-- draw wall occlusions from the camera's point of view
|
||||
glUseProgram (pdata ^. lightingWallShadShader . shadName)
|
||||
@@ -203,7 +202,7 @@ doDrawing' win pdata u = do
|
||||
nIndices
|
||||
(u ^. uvConfig . graphics_object_shadows)
|
||||
(pdata ^. fboBase . _2 . _2)
|
||||
(drawCPUShadows pdata ws)
|
||||
(pdata ^. fboBase . _2 . _3)
|
||||
glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
|
||||
--apply lightmap to base buffer
|
||||
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
|
||||
@@ -250,36 +249,58 @@ doDrawing' win pdata u = do
|
||||
GL_COLOR
|
||||
0
|
||||
ptr
|
||||
renderLayer MidLayer shadV layerCounts
|
||||
-- glUseProgram (pdata ^. cloudShader . shaderUINT)
|
||||
-- glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
|
||||
-- glDrawElements
|
||||
-- (pdata ^. cloudShader . shaderPrimitive)
|
||||
-- (fromIntegral nCloudIs)
|
||||
-- GL_UNSIGNED_SHORT
|
||||
-- nullPtr
|
||||
-- renderLayer MidLayer shadV layerCounts
|
||||
glUseProgram (pdata ^. cloudShader . shaderUINT)
|
||||
glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
|
||||
glDrawElements
|
||||
(pdata ^. cloudShader . shaderPrimitive)
|
||||
(fromIntegral nCloudIs)
|
||||
GL_UNSIGNED_SHORT
|
||||
nullPtr
|
||||
drawShader (_windowShader pdata) nWins
|
||||
-- when (_graphics_cloud_shadows cfig) $ do
|
||||
-- ----render transparency depths
|
||||
-- glDepthMask GL_TRUE
|
||||
-- glDisable GL_BLEND
|
||||
-- withArray [GL_NONE, GL_COLOR_ATTACHMENT1] $ \ptr -> glDrawBuffers 2 ptr
|
||||
-- renderLayer MidLayer shadV layerCounts
|
||||
-- drawShader (_windowShader pdata) nWins
|
||||
-- ----draw lightmap for cloud buffer
|
||||
-- glDepthMask GL_FALSE
|
||||
-- glEnable GL_BLEND
|
||||
-- glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboLighting pdata)))
|
||||
-- createLightMap
|
||||
-- cfig
|
||||
-- pdata
|
||||
-- lightPoints
|
||||
-- nWalls
|
||||
-- nSilIndices
|
||||
-- nIndices
|
||||
-- (_graphics_object_shadows $ _uvConfig u)
|
||||
-- (snd $ snd $ _fboCloud pdata)
|
||||
-- (drawCPUShadows pdata ws)
|
||||
when (_graphics_cloud_shadows cfig) $ do
|
||||
----render transparency depths
|
||||
glDepthMask GL_TRUE
|
||||
glDepthFunc GL_ALWAYS
|
||||
glDisable GL_BLEND
|
||||
withArray [GL_NONE, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2] $ \ptr -> glDrawBuffers 3 ptr
|
||||
withArray [0,0,0,0] $ \ptr -> glClearNamedFramebufferfv
|
||||
(pdata ^. fboCloud . _1 . unFBO)
|
||||
GL_COLOR
|
||||
1
|
||||
ptr
|
||||
withArray [0,0,0,0] $ \ptr -> glClearNamedFramebufferfv
|
||||
(pdata ^. fboCloud . _1 . unFBO)
|
||||
GL_COLOR
|
||||
2
|
||||
ptr
|
||||
glEnable GL_BLEND
|
||||
glBlendColor 0.5 0.5 0.5 0.5
|
||||
glBlendFunci 1 GL_ONE_MINUS_DST_ALPHA GL_DST_ALPHA
|
||||
glBlendFunci 2 GL_ONE GL_ONE
|
||||
glUseProgram (pdata ^. cloudShader . shaderUINT)
|
||||
glBindVertexArray $ pdata ^. cloudShader . shaderVAO . vaoName
|
||||
glDrawElements
|
||||
(pdata ^. cloudShader . shaderPrimitive)
|
||||
(fromIntegral nCloudIs)
|
||||
GL_UNSIGNED_SHORT
|
||||
nullPtr
|
||||
drawShader (_windowShader pdata) nWins
|
||||
----draw lightmap for cloud buffer
|
||||
glDepthMask GL_FALSE
|
||||
glDepthFunc GL_LEQUAL
|
||||
glEnable GL_BLEND
|
||||
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboLighting pdata)))
|
||||
createLightMap
|
||||
cfig
|
||||
pdata
|
||||
lightPoints
|
||||
nWalls
|
||||
nSilIndices
|
||||
nIndices
|
||||
(_graphics_object_shadows $ _uvConfig u)
|
||||
(pdata ^. fboCloud . _2 . _2)
|
||||
(pdata ^. fboCloud . _2 . _3)
|
||||
glInvalidateBufferData (pdata ^. vboShapes . vboName)
|
||||
--apply lightmap to cloud buffer
|
||||
glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboCloud pdata)))
|
||||
@@ -300,7 +321,7 @@ doDrawing' win pdata u = do
|
||||
drawShader (fst $ _fullscreenShader pdata) 4
|
||||
glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
|
||||
--draw shadowed clouds onto base buffer
|
||||
glBindTexture GL_TEXTURE_2D (_unTO . fst . snd $ _fboCloud pdata)
|
||||
glBindTexture GL_TEXTURE_2D (pdata ^. fboCloud . _2 . _1 . unTO)
|
||||
drawShader (fst $ _fullscreenShader pdata) 4
|
||||
--set viewport for radial distortion
|
||||
setViewportSize (round winx) (round winy)
|
||||
|
||||
Reference in New Issue
Block a user