Move bullet trajectory into bullet update function
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@@ -27,10 +27,10 @@ moduleModification imt = case imt of
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TARGCR -> itTargeting .~ targetRBCreature
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TARGLAS -> itTargeting .~ targetLaser
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TARGPOS -> itTargeting .~ targetRBPress
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MAGNETTRAJ -> (itConsumption . laAmmoType . amBulTraj .~ MagnetTrajectory)
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MAGNETTRAJ -> (itConsumption . laAmmoType . amBulTraj .~ MagnetTrajectory 0)
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. (itConsumption . laAmmoType . amBulVel .~ V2 10 0)
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FLECHETRAJ -> itConsumption . laAmmoType . amBulTraj .~ FlechetteTrajectory
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BEZIERTRAJ -> itConsumption . laAmmoType . amBulTraj .~ BezierTrajectory
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FLECHETRAJ -> itConsumption . laAmmoType . amBulTraj .~ FlechetteTrajectory 0
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BEZIERTRAJ -> itConsumption . laAmmoType . amBulTraj .~ BezierTrajectory 0 0 0
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INCENDLAS -> itParams . lasBeam .~ BeamCombine flameBeamCombine
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SPLITLAS -> itParams . lasBeam .~ BeamCombine splitBeamCombine
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STATICLAS -> (itParams . lasBeam .~ BeamCombine teslaBeamCombine)
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