Add newtype for item id int
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@@ -16,6 +16,7 @@ module Dodge.Data.Item (
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module Dodge.Data.Item.Location,
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) where
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import NewInt
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -36,7 +37,7 @@ data ItID = ItID
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data Item = Item
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{ _itUse :: ItemUse
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, _itType :: ItemType
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, _itID :: Int
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, _itID :: NewInt ItmInt
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, _itLocation :: ItemLocation
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, _itEffect :: ItEffect
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, _itInvSize :: Float
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@@ -21,6 +21,8 @@ data TurretInt
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deriving (Eq,Ord,Show,Read)
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data CrInt = CrInt
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deriving (Eq,Ord,Show,Read)
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data ItmInt = ItmInt
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deriving (Eq,Ord,Show,Read)
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data ItemLocation
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= InInv
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@@ -39,3 +41,5 @@ makeLenses ''ItemLocation
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deriveJSON defaultOptions ''InvInt
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deriveJSON defaultOptions ''FloorInt
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deriveJSON defaultOptions ''ItemLocation
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deriveJSON defaultOptions ''ItmInt
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deriveJSON defaultOptions ''CrInt
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@@ -9,6 +9,8 @@ module Dodge.Data.Item.Use.Consumption.Ammo (
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module Dodge.Data.Payload,
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) where
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import Dodge.Data.Item.Location
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import NewInt
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -21,11 +23,11 @@ data ProjectileDraw = DrawShell | DrawRemoteShell | DrawDrone | DrawBlankProject
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data ProjectileUpdate
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= ThrustPU {_pjuStart :: Int, _pjuEnd :: Int}
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| StartSpinPU {_pjuTime :: Int, _pjuCID :: Int, _pjuSpinAmound :: Int}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: Maybe Int}
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| RemoteDirectionPU {_pjuStart :: Int, _pjuEnd :: Int, _pjuControllerID :: Maybe (NewInt ItmInt)}
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| ReduceSpinPU {_pjuReduceSpin :: Float}
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| DestroyPU {_pjuScreenID :: Maybe Int, _pjuTimer :: Int}
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| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt), _pjuTimer :: Int}
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| TimePU
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| CollisionEffectPU {_pjuScreenID :: Maybe Int}
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| CollisionEffectPU {_pjuScreenID :: Maybe (NewInt ItmInt)}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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data AmmoType
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@@ -13,6 +13,7 @@ module Dodge.Data.World (
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module Dodge.Data.Input,
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) where
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import NewInt
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import Control.Lens
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import Data.IntMap.Strict (IntMap)
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import Data.IntSet (IntSet)
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@@ -62,7 +63,7 @@ data TimeFlowStatus
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{ _scrollSmoothing :: Int
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, _reverseAmount :: Int
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, _futureWorlds :: [LWorld]
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, _scrollItemLocation :: Int
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, _scrollItemID :: NewInt ItmInt
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}
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| CameraScrollTimeFlow
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{ _scrollSmoothing :: Int
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@@ -71,11 +72,11 @@ data TimeFlowStatus
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}
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| RewindLeftClick
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{ _reverseAmount :: Int
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, _scrollItemLocation :: Int
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, _scrollItemID :: NewInt ItmInt
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}
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| PausedTimeFlow
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{ _timeFlowCharge :: Int
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, _scrollItemLocation :: Int
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, _scrollItemID :: NewInt ItmInt
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}
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makeLenses ''TimeFlowStatus
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