Move debug flags to config, various perf improvements
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+23
-6
@@ -33,13 +33,30 @@ optionsOptions =
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[ Toggle ScancodeV (pushScreen soundMenu) (const "VOLUME")
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, Toggle ScancodeG (pushScreen graphicsMenu) (const "GRAPHICS")
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, Toggle ScancodeP (pushScreen gameplayOptionsMenu) (const "GAMEPLAY")
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, Toggle ScancodeD (pushScreen debugOptionsMenu) (const "DEBUG OPTIONS")
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]
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debugOptionsMenu :: ScreenLayer
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debugOptionsMenu = OptionScreen
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{ _scTitle = const "OPTIONS:GAMEPLAY"
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, _scOptions = debugMenuOptions
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, _scDefaultEff = popScreen . writeConfig
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, _scOptionFlag = NormalOptions
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}
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debugMenuOptions :: [MenuOption]
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debugMenuOptions =
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[ Toggle
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ScancodeF
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(Just . (config . debug_seconds_frame %~ not))
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(\w -> "SHOW SECONDS/FRAME:" ++ show (_debug_seconds_frame $ _config w))
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, Toggle
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ScancodeC
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(Just . (config . debug_noclip %~ not))
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(\w -> "NOCLIP:" ++ show (_debug_noclip $ _config w))
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, Toggle
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ScancodeS
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(Just . (config . debug_cr_status %~ not))
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(\w -> "SHOW CREATURE STATUS:" ++ show (_debug_cr_status $ _config w))
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]
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--levelMenuOptions :: [MenuOption]
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--levelMenuOptions =
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-- [ InvisibleToggle ScancodeEscape (const Nothing)
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-- , InvisibleToggle ScancodeO (pushScreen optionMenu)
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-- , InvisibleToggle ScancodeC (pushScreen displayControls)
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-- ]
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gameplayOptionsMenu :: ScreenLayer
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gameplayOptionsMenu = OptionScreen
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{ _scTitle = const "OPTIONS:GAMEPLAY"
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