Work towards adding external ammo sources
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@@ -37,7 +37,8 @@ useItemRightClick cr' w = fromMaybe (f w) $ do
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itemEffect :: Creature -> Item -> World -> World
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itemEffect cr it w = case it ^. itUse of
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HeldUse{_heldUse = eff, _heldMods = usemods} ->
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hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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--hammerTest $ tryReload cr it (_input w) $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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hammerTest $ foldl' (&) (useHeld eff) (useMod usemods) it cr
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LeftUse{} -> doequipmentchange
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EquipUse{} -> doequipmentchange
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-- ConsumeUse will cause problems if the item is not selected
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@@ -66,9 +67,9 @@ tryReload cr it theinput f
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cid = _crID cr
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itNeedsLoading :: Item -> Bool
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itNeedsLoading it = _laLoaded ic == 0 || not (_laPrimed ic)
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where
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ic = _heldConsumption (_itUse it)
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itNeedsLoading it = fromMaybe False $ do
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internalammo <- it ^? itUse . heldConsumption . laSource . _InternalSource
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return $ _iaLoaded internalammo == 0 || not (_iaPrimed internalammo)
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toggleEquipmentAt :: Int -> Creature -> World -> World
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toggleEquipmentAt invid cr w = case getEquipmentAllocation w of
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@@ -119,10 +120,16 @@ useItemLeftClick cr w = fromMaybe w $ do
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invid <- cr ^? crManipulation . manObject . inInventory . ispItem
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ituse <- cr ^? crInv . ix invid . itUse
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case ituse of
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HeldUse{} -> return $ hammerTest (cWorld . lWorld . creatures . ix (_crID cr) %~ crToggleReloading)
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ConsumeUse{} -> return $ useItemRightClick cr w
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EquipUse{} -> return $ useItemRightClick cr w
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LeftUse{} -> return $ useItemRightClick cr w
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_ -> Nothing
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where
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hammerTest f = case _crHammerPosition cr of
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HammerUp -> f w
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_ -> w & setuhamdown
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setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
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useItemHotkey :: Int -> Int -> World -> World
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useItemHotkey crid invid w = fromMaybe w $ do
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@@ -174,7 +174,7 @@ reloadOverride :: Creature -> Creature
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reloadOverride cr = fromMaybe cr $ do
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guard $ cr ^. crStance . posture == Aiming
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itRef <- cr ^? crManipulation . manObject . inInventory . ispItem
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guard $ cr ^? crInv . ix itRef . itUse . heldConsumption . laLoaded == Just 0
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guard $ cr ^? crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded == Just 0
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return $ cr & crActionPlan . apStrategy .~ StrategyActions Reload reloadActions
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where
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reloadActions =
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@@ -40,8 +40,13 @@ crIsReloading cr = case cr ^? crManipulation . manObject . inInventory . iselAct
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crWeaponReady :: Creature -> Bool
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crWeaponReady cr = fromMaybe False $ do
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i <- cr ^? crManipulation . manObject . inInventory . ispItem
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ic <- cr ^? crInv . ix i . itUse . heldConsumption
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return (_laLoaded ic > 0 && _laPrimed ic)
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asource <- cr ^? crInv . ix i . itUse . heldConsumption . laSource
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case asource of
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InternalSource ia -> return (_iaLoaded ia > 0 && _iaPrimed ia)
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ExternalSource ea -> do
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srcid <- ea ^? _Just
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x <- cr ^? crInv . ix srcid . itUse . equipEffect . eeUse . euseAmmoAmount
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return (x > 0)
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crCanSeeCr :: Creature -> (World, Creature) -> Bool
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crCanSeeCr tcr (w, cr) = hasLOS (_crPos cr) (_crPos tcr) w
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