Work towards adding external ammo sources
This commit is contained in:
+19
-12
@@ -53,7 +53,7 @@ selectedItemDisplay cr it = itemDisplayWithNumber (showSelectedConsumption cr (_
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-- | Displays the item name, ammo if loaded, and any selected '_itCharMode'.
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showSelectedConsumption :: Creature -> ItemUse -> String
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showSelectedConsumption cr iu = case iu of
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HeldUse{} -> showReloadProgress cr (_heldConsumption iu)
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HeldUse{} -> showReloadProgress cr (iu ^?! heldConsumption . laSource)
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LeftUse{} -> showAutoRechargeProgress (_leftConsumption iu)
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EquipUse{} -> ""
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_ -> show $ iu ^?! useAmount . getItAmount -- partial, be careful if adding new data constructors
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@@ -65,12 +65,14 @@ showAutoRechargeProgress lc = case lc of
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| otherwise -> show (_arLoaded lc)
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ChargeableAmmo{} -> show (_wpCharge lc)
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showReloadProgress :: Creature -> HeldConsumption -> String
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showReloadProgress :: Creature -> AmmoSource -> String
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showReloadProgress cr ic = case cr ^? crManipulation . manObject . inInventory . iselAction of
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Just (ReloadAction i la) -> show i ++ showLoadActionType la (_laLoaded ic)
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_ -> case ic ^? laProgress . _Just . ix 0 of
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Nothing -> show $ _laLoaded ic
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Just la -> show (_actionTime la) ++ showLoadActionType la (_laLoaded ic)
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Just (ReloadAction i la) -> show i ++ showLoadActionType la ic
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_ -> case ic of
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InternalSource ia -> case ia ^? iaProgress . _Just . ix 0 of
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Nothing -> show $ ia ^. iaLoaded
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Just la -> show (_actionTime la) ++ showLoadActionType la ic
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_ -> "X"
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showConsumption :: ItemUse -> String
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showConsumption iu = case iu of
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@@ -85,16 +87,21 @@ showEUseNumber ee = case _eeUse ee of
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_ -> ""
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showReloadProgress' :: HeldConsumption -> String
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showReloadProgress' ic = case ic ^? laProgress . _Just . ix 0 of
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Nothing -> show $ _laLoaded ic
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Just la -> show (_actionTime la) ++ showLoadActionType la (_laLoaded ic)
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showReloadProgress' ic = case ic ^? laSource . _InternalSource . iaProgress . _Just . ix 0 of
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Nothing -> fromMaybe "X" $ do
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x <- ic ^? laSource . _InternalSource . iaLoaded
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return $ show x
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Just la -> show (_actionTime la) ++ showLoadActionType la (_laSource ic)
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showLoadActionType :: LoadAction -> Int -> String
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showLoadActionType la x = case la of
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showLoadActionType :: LoadAction -> AmmoSource -> String
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showLoadActionType la as = case la of
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LoadEject{} -> "E"
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LoadInsert{} -> "L"
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LoadAdd{} -> "A" ++ show x
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LoadAdd{} -> "A" ++ x
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LoadPrime{} -> "P"
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where
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x = maybe "" show $ as ^? _InternalSource . iaLoaded
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maybeWarmupStatus :: Item -> Maybe String
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maybeWarmupStatus it = case it ^? itUse . heldDelay . warmMax of
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@@ -50,6 +50,8 @@ equipItemSPic et _ = case et of
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BATTERYPACK -> noPic $ colorSH blue backpackShape
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FUELPACK ->
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noPic $ colorSH yellow $ upperPrismPolyMT 10 $ polyCirc 3 5
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BULLETBELTPACK ->
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noPic $ colorSH green backpackShape
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AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPolySU 3 $ rectWH 2 2)
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backpackShape :: Shape
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@@ -249,7 +251,7 @@ baseRifleShape = colorSH red $ xCylinderST 3 25
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addBullets :: Item -> Shape
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addBullets itm = fromMaybe mempty $ do
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x <- itm ^? itUse . heldConsumption . laLoaded
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x <- itm ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
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hit <- itm ^? itType . iyBase . ibtHeld
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ps <- fmap (take x) $ ammoPosition itm hit ^? amPosDirs
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return $ foldMap (uncurry (drawBullet itm)) ps
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@@ -315,7 +317,7 @@ makeTinClip it =
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bulletEffectColor
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(it ^? itUse . heldConsumption . laAmmoType . amBullet . buEffect)
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y = fromIntegral y' * 0.3
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y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laLoaded
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y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
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tips = fromMaybe mempty $ do
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ebt <- it ^? itUse . heldConsumption . laAmmoType . amBullet . buSpawn
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return $
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@@ -371,12 +373,13 @@ volleyGunShape i =
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)
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miniGunXPictItem :: Int -> Item -> SPic
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miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _heldConsumption (_itUse it))
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miniGunXPictItem i it = miniGunXPict i spin
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where
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spin = (-10) * _laLoaded (_heldConsumption (_itUse it)) + _warmTime (_heldDelay $ _itUse it)
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spin = (-10) -- * _iaLoaded (_laSource (_heldConsumption (_itUse it)))
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+ _warmTime (_heldDelay $ _itUse it)
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miniGunXPict :: Int -> Int -> Int -> SPic
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miniGunXPict i spin _ =
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miniGunXPict :: Int -> Int -> SPic
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miniGunXPict i spin =
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( colorSH red (rotateSHx a barrels)
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<> baseRifleShape
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, -- <> clip (-1) 0
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@@ -12,6 +12,7 @@ module Dodge.Item.Equipment (
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jetPack,
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fuelPack,
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batteryPack,
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bulletBeltPack,
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speedLegs,
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jumpLegs,
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flameShield,
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@@ -59,6 +60,7 @@ batteryPack =
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& itUse . equipEffect . eeSite .~ GoesOnBack
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& itType . iyBase .~ EQUIP BATTERYPACK
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& itUse . equipEffect . eeAttachPos .~ V3 (-8) 0 10
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& itUse . equipEffect . eeUse .~ EBatterySource 10000 10000
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fuelPack :: Item
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fuelPack =
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@@ -68,6 +70,14 @@ fuelPack =
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& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . equipEffect . eeUse .~ EFuelSource 10000 10000
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bulletBeltPack :: Item
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bulletBeltPack =
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defaultEquipment
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& itUse . equipEffect . eeSite .~ GoesOnBack
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& itType . iyBase .~ EQUIP BULLETBELTPACK
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& itUse . equipEffect . eeAttachPos .~ V3 (-9) 0 10
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& itUse . equipEffect . eeUse .~ EAmmoSource 10000 10000 BulletSource Nothing
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jetPack :: Item
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jetPack =
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defaultEquipment
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@@ -20,8 +20,8 @@ sparkGun =
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teslaGun :: Item
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teslaGun =
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defaultBatteryGun
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& itUse . heldConsumption . laMax .~ 200
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& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 200
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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& itDimension . dimRad .~ 9
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& itDimension . dimCenter .~ V3 4 0 0
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& itParams .~ teslaParams
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@@ -39,8 +39,8 @@ lasGun =
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defaultAutoBatteryGun
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& itUse . heldConsumption
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.~ ( defaultLoadable
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& laMax .~ 200
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& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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& laSource . _InternalSource . iaMax .~ 200
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& laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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)
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& itParams
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.~ Refracting
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@@ -79,8 +79,8 @@ tractorGun =
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lasGun
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& itUse . heldConsumption
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.~ ( defaultLoadable
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& laMax .~ 10000
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& laCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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& laSource . _InternalSource . iaMax .~ 10000
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& laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 10, loadPrime 60]
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)
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& itParams .~ Attracting{_attractionPower = 1}
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& itTweaks
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@@ -136,7 +136,7 @@ lasCircle =
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& itType . iyBase .~ HELD LASCIRCLE
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& itParams . lasColor .~ orange
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& itParams . lasDamage .~ 2
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& itUse . heldConsumption . laMax .~ 10000
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 10000
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& itUse . heldUse .~ HeldLaser --shootLaser
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& itUse . heldDelay .~ NoDelay
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& itUse . heldUse .~ HeldCircleLaser --circleLaser
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+13
-12
@@ -36,8 +36,8 @@ defaultBangCane =
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itUse . heldConsumption . laMax .~ 1
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& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
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volleyGun :: Int -> Item
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volleyGun i =
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@@ -50,7 +50,7 @@ volleyGun i =
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itUse . heldConsumption . laMax .~ i
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
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& itParams
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.~ BulletShooter
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{ _muzVel = 0.8
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@@ -78,8 +78,8 @@ rifle =
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defaultBangCane
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itType . iyBase .~ HELD RIFLE
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& itUse . heldConsumption . laMax .~ 1
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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@@ -90,8 +90,8 @@ repeater =
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rifle
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& itType . iyModules . at ModRifleMag ?~ EMPTYMODULE
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& itType . iyBase .~ HELD REPEATER
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& itUse . heldConsumption . laCycle .~ [loadEject 20, loadInsert 20, loadPrime 20]
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& itUse . heldConsumption . laMax .~ 15
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 20, loadInsert 20, loadPrime 20]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 15
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autoRifle :: Item
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autoRifle =
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@@ -121,11 +121,12 @@ miniGunUse i =
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& heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& heldAim . aimHandlePos .~ 5
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& heldConsumption
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.~ defaultBulletLoadable
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{ _laMax = 1500
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, _laLoaded = 1500
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}
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& heldConsumption . laCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
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.~ (defaultBulletLoadable & laSource .~ ExternalSource Nothing)
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--(defaultBulletLoadable
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-- & laSource . iaMax .~ 1500
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-- & laSource . iaLoaded .~ 1500
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--)
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& heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 40, loadInsert 40, loadPrime 40]
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miniGunX :: Int -> Item
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miniGunX i =
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@@ -27,14 +27,14 @@ bangCone =
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 15
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& itType . iyBase .~ HELD BANGCONE
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& itUse . heldConsumption . laMax .~ 5
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 5
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 20, loadPrime 5]
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blunderbuss :: Item
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blunderbuss =
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bangCone
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& itUse . heldConsumption . laMax .~ 25
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 25
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 30, loadPrime 5]
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimHandlePos .~ 5
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@@ -45,8 +45,8 @@ grapeCannon :: Int -> Item
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grapeCannon i =
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blunderbuss
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& itType . iyBase .~ HELD (GRAPECANNON i)
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& itUse . heldConsumption . laMax .~ 25 + 25 * i
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 25 + 25 * i
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert (30 + i * 10), loadPrime 5]
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& itParams . recoil .~ (150 + fromIntegral i * 50)
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& itParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
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& itParams . randomOffset .~ (12 + 4 * fromIntegral i)
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@@ -38,9 +38,9 @@ launcher =
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, _amPjDraw = DrawShell
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, _amPjCreation = CreateShell
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}
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& itUse . heldConsumption . laMax .~ 1
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& itUse . heldConsumption . laLoaded .~ 1
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& itUse . heldConsumption . laCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 30, loadInsert 30, loadPrime 10]
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& itType . iyBase .~ HELD LAUNCHER
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& itType . iyModules . at ModLauncherHoming ?~ EMPTYMODULE
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@@ -48,8 +48,8 @@ launcherX :: Int -> Item
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launcherX i =
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launcher
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& itType . iyBase .~ HELD (LAUNCHERX i)
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& itUse . heldConsumption . laMax .~ i
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& itUse . heldConsumption . laLoaded .~ i
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
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& itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ i
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& itUse . heldUse .~ HeldPJCreationX i
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& itUse . heldMods .~ LauncherXMod i
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@@ -31,8 +31,8 @@ bangRod =
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& itUse . heldMods .~ BangRodMod
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& itDimension . dimRad .~ 12
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& itDimension . dimCenter .~ V3 5 0 0
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& itUse . heldConsumption . laMax .~ 1
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 5]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 1
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 5]
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& itType . iyBase .~ HELD BANGROD
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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@@ -56,7 +56,7 @@ amr :: Item
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amr =
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elephantGun
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& itType . iyBase .~ HELD AMR
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& itUse . heldConsumption . laMax .~ 15
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 15
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autoAmr :: Item
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autoAmr =
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@@ -85,7 +85,7 @@ machineGun =
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& itUse . heldAim . aimStance .~ TwoHandTwist
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldDelay .~ VariableRate{_rateMax = 25, _rateMaxMax = 24, _rateMinMax = 7, _rateTime = 0}
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& itUse . heldConsumption . laMax .~ 100
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& itUse . heldConsumption . laCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 100
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 10, loadInsert 40, loadPrime 10]
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& itInvSize .~ 3
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& itParams . torqueAfter .~ 0.2 -- not sure if this is necessary?
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@@ -28,8 +28,8 @@ flameSpitter :: Item
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flameSpitter =
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flameThrower
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& itType . iyBase .~ HELD FLAMESPITTER
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& itUse . heldConsumption . laMax .~ 10
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& itUse . heldConsumption . laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 10
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
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& itParams . sprayNozzles . ix 0 . nzPressure .~ 4
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldDelay .~ FixedRate{_rateMax = 12, _rateTime = 0}
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@@ -96,12 +96,12 @@ flameThrower =
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& itUse . heldAim . aimMuzPos .~ 18
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& itUse . heldConsumption
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.~ ( defaultLoadable
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& laMax .~ 250
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& laSource . _InternalSource . iaMax .~ 250
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& laAmmoType
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.~ GasAmmo
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{ _amString = "FLAME"
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, _amCreateGas = CreateFlame --aFlame
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}
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& laCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
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& laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 10, loadPrime 20]
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)
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& itType . iyBase .~ HELD FLAMETHROWER
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@@ -40,8 +40,8 @@ bangStick i =
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& itUse . heldMods .~ BangStickMod
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& itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzPos .~ 10
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& itUse . heldConsumption . laMax .~ i
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& itUse . heldConsumption . laCycle .~ [loadPartialInsert 10 1]
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& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i
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& itUse . heldConsumption . laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
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baseStickSpread :: Float
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baseStickSpread = 0.2
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@@ -51,8 +51,8 @@ revolver =
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pistol
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& itUse . heldConsumption
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.~ ( defaultBulletLoadable
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& laMax .~ 6
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& laCycle .~ [loadPartialInsert 10 1]
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& laSource . _InternalSource . iaMax .~ 6
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& laSource . _InternalSource . iaCycle .~ [loadPartialInsert 10 1]
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)
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& itType . iyBase .~ HELD REVOLVER
|
||||
|
||||
@@ -61,8 +61,8 @@ pistol =
|
||||
bangStick 1
|
||||
& itUse . heldConsumption
|
||||
.~ ( defaultBulletLoadable
|
||||
& laMax .~ 15
|
||||
& laCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
& laSource . _InternalSource . iaMax .~ 15
|
||||
& laSource . _InternalSource . iaCycle .~ [loadEject 5, loadInsert 5, loadPrime 5]
|
||||
)
|
||||
& itUse . heldDelay . rateMax .~ 6
|
||||
& itUse . heldMods .~ PistolMod
|
||||
@@ -106,5 +106,5 @@ revolverX i =
|
||||
revolver
|
||||
& itUse . heldDelay . rateMax .~ 8
|
||||
& itUse . heldMods .~ RevolverXMod
|
||||
& itUse . heldConsumption . laMax .~ i * 6
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ i * 6
|
||||
& itType . iyBase .~ HELD (REVOLVERX i)
|
||||
|
||||
@@ -122,6 +122,7 @@ equipInfo eit = case eit of
|
||||
|
||||
JETPACK -> "A device enabling flight."
|
||||
FUELPACK -> "A liquid container with attached hose."
|
||||
BULLETBELTPACK -> "A container holding a long belt of bullets."
|
||||
BATTERYPACK -> "A collection of batteries with a universal adapter."
|
||||
|
||||
AUTODETECTOR d -> "A device that detects "++detectorInfo d ++" in an expanding radius. Pulses automatically. "
|
||||
|
||||
@@ -17,7 +17,7 @@ droneLauncher =
|
||||
& itUse . heldAim . aimRange .~ 0.5
|
||||
& itUse . heldAim . aimStance .~ TwoHandTwist
|
||||
& itUse . heldConsumption . laAmmoType .~ DroneAmmo{_amString = "LASDRONE"}
|
||||
& itUse . heldConsumption . laMax .~ 2
|
||||
& itUse . heldConsumption . laSource . _InternalSource . iaMax .~ 2
|
||||
& itType . iyBase .~ HELD DRONELAUNCHER
|
||||
|
||||
lasDronesPic :: Item -> SPic
|
||||
|
||||
@@ -1,22 +1,26 @@
|
||||
module Dodge.Item.Weapon.FractionLoaded
|
||||
( fractionLoadedAmmo
|
||||
, fractionLoadedAmmo2
|
||||
) where
|
||||
module Dodge.Item.Weapon.FractionLoaded (
|
||||
fractionLoadedAmmo,
|
||||
fractionLoadedAmmo2,
|
||||
) where
|
||||
|
||||
import Control.Lens
|
||||
import Data.Maybe
|
||||
import Dodge.Data.Item
|
||||
|
||||
---- this shouldn't really be used
|
||||
loadedAmmo :: Item -> Int
|
||||
loadedAmmo = _laLoaded . _heldConsumption . _itUse
|
||||
loadedAmmo itm = fromMaybe 0 $ itm ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
-- | _laTransfer (_itConsumption it) == NoTransfer = _laLoaded (_itConsumption it)
|
||||
-- | otherwise = 0
|
||||
|
||||
fractionLoadedAmmo :: Item -> Float
|
||||
fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral (itmaxammo it)
|
||||
fractionLoadedAmmo it = fromIntegral (loadedAmmo it) / fromIntegral itmaxammo
|
||||
where
|
||||
itmaxammo = _laMax . _heldConsumption . _itUse
|
||||
itmaxammo = fromMaybe 1 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaMax
|
||||
|
||||
fractionLoadedAmmo2 :: Item -> Float
|
||||
fractionLoadedAmmo2 it = 1 -
|
||||
(1 - fromIntegral (loadedAmmo it) / fromIntegral (itMaxAmmo it))**2
|
||||
fractionLoadedAmmo2 it =
|
||||
1 - (1 - fromIntegral (loadedAmmo it) / fromIntegral itmaxammo) ** 2
|
||||
where
|
||||
itMaxAmmo = _laMax . _heldConsumption . _itUse
|
||||
itmaxammo = fromMaybe 1 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaMax
|
||||
|
||||
@@ -19,7 +19,6 @@ module Dodge.Item.Weapon.TriggerType (
|
||||
withItem,
|
||||
withItemUpdate,
|
||||
withItemUpdate',
|
||||
ammoUseCheck,
|
||||
rateIncAB,
|
||||
torqueBefore,
|
||||
torqueBeforeAtLeast,
|
||||
@@ -136,28 +135,33 @@ withThickSmokeI eff item cr w =
|
||||
-- TODO create a trigger that does different things on first and continued
|
||||
-- fire.
|
||||
ammoCheckI :: ChainEffect
|
||||
ammoCheckI eff itm cr w
|
||||
| _laLoaded ic <= 0 || not (_laPrimed ic) = w
|
||||
| otherwise = eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
where
|
||||
ic = _heldConsumption $ _itUse itm
|
||||
ammoCheckI eff itm cr w = case itm ^? itUse . heldConsumption . laSource of
|
||||
Just (InternalSource ia) | _iaLoaded ia <= 0 || not (_iaPrimed ia)
|
||||
-> w
|
||||
Just (ExternalSource ea) | fromMaybe True $ do
|
||||
invid <- ea ^? _Just
|
||||
x <- cr ^? crInv . ix invid . itUse . equipEffect . eeUse . euseAmmoAmount
|
||||
return $ x <= 0
|
||||
-> w
|
||||
_ -> eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
|
||||
-- combined ammo and hammer check: want to be able to auto-reload even if the
|
||||
-- hammer is down?
|
||||
ammoHammerCheck :: ChainEffect
|
||||
ammoHammerCheck eff it cr w
|
||||
| _laLoaded ic <= 0 || not (_laPrimed ic) = w -- fromMaybe w (startReloadingWeapon cr w)
|
||||
| otherwise = case it ^? itUse . heldHammer of
|
||||
Just HammerUp -> eff it cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
ammoHammerCheck eff itm cr w
|
||||
| _iaLoaded ic <= 0 || not (_iaPrimed ic) = w
|
||||
-- fromMaybe w (startReloadingWeapon cr w)
|
||||
| otherwise = case itm ^? itUse . heldHammer of
|
||||
Just HammerUp -> eff itm cr $ w & cWorld . lWorld . creatures . ix (_crID cr) %~ crCancelReloading
|
||||
_ -> w
|
||||
where
|
||||
ic = _heldConsumption $ _itUse it
|
||||
ic = itm ^?! itUse . heldConsumption . laSource . _InternalSource
|
||||
|
||||
itUseCharge :: Int -> Item -> Item
|
||||
itUseCharge x = itUse . leftConsumption . arLoaded %~ (max 0 . subtract x)
|
||||
|
||||
itUseAmmo :: Int -> Item -> Item
|
||||
itUseAmmo x = itUse . heldConsumption . laLoaded %~ (max 0 . subtract x)
|
||||
itUseAmmo x = itUse . heldConsumption . laSource . _InternalSource . iaLoaded %~ (max 0 . subtract x)
|
||||
|
||||
{- | Fires at an increasing rate.
|
||||
Has different effect after first fire.
|
||||
@@ -341,14 +345,14 @@ withSidePushAfterI maxSide eff item cr w =
|
||||
useAllAmmo :: ChainEffect
|
||||
useAllAmmo eff item cr =
|
||||
eff item cr
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded .~ 0)
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded .~ 0)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
useAmmoUpTo :: Int -> ChainEffect
|
||||
useAmmoUpTo amAmount eff item cr =
|
||||
eff item cr
|
||||
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded
|
||||
. ( cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
%~ (max 0 . subtract amAmount)
|
||||
)
|
||||
where
|
||||
@@ -357,7 +361,7 @@ useAmmoUpTo amAmount eff item cr =
|
||||
useAmmoAmount :: Int -> ChainEffect
|
||||
useAmmoAmount amAmount eff item cr =
|
||||
eff item cr
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laLoaded -~ amAmount)
|
||||
. (cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix itRef . itUse . heldConsumption . laSource . _InternalSource . iaLoaded -~ amAmount)
|
||||
where
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
|
||||
@@ -378,33 +382,10 @@ useTimeCheck f item cr w = case item ^? itUse . heldDelay . rateTime of
|
||||
hammerCheckI :: ChainEffect
|
||||
hammerCheckI f it cr w = case it ^? itUse . heldHammer of
|
||||
Just HammerUp
|
||||
| _laPrimed (_heldConsumption (_itUse it)) ->
|
||||
| it ^?! itUse . heldConsumption . laSource . _InternalSource . iaPrimed ->
|
||||
f it cr w
|
||||
_ -> w
|
||||
|
||||
-- | Applies a world effect after an ammo check.
|
||||
|
||||
-- this should be made "safe" incase there is no _rateTime
|
||||
ammoUseCheck :: ChainEffect
|
||||
ammoUseCheck f item cr w
|
||||
| fireCondition =
|
||||
f item cr w & pointerToItem
|
||||
%~ ( itUseAmmo 1
|
||||
. (itUse . heldDelay . rateTime .~ _rateMax (_heldDelay (_itUse item)))
|
||||
)
|
||||
-- | reloadCondition = fromMaybe w $ startReloadingWeapon cr w
|
||||
| otherwise = w
|
||||
where
|
||||
cid = _crID cr
|
||||
itRef = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
|
||||
pointerToItem = cWorld . lWorld . creatures . ix cid . crInv . ix itRef
|
||||
fireCondition =
|
||||
crWeaponReady cr
|
||||
&& _rateTime (_heldDelay (_itUse item)) == 0
|
||||
&& _laLoaded (_heldConsumption (_itUse item)) > 0
|
||||
|
||||
-- reloadCondition = _laLoaded (_itConsumption item) == 0
|
||||
|
||||
{- | Applies a world effect after a hammer position check.
|
||||
Arbitrary inventory position.
|
||||
-}
|
||||
@@ -649,7 +630,7 @@ spreadLoaded eff item cr w = foldr f w dirs
|
||||
dirs = subtract cd . (spread *) . fromIntegral <$> [0 .. numBulLoaded - 1]
|
||||
f dir = eff item (cr & crDir +~ dir)
|
||||
spread = _spreadAngle . _brlSpread . _gunBarrels $ _itParams item
|
||||
numBulLoaded = _laLoaded $ _heldConsumption (_itUse item)
|
||||
numBulLoaded = item ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
sideEffectOnFrame ::
|
||||
Int ->
|
||||
@@ -684,7 +665,7 @@ duplicateLoaded :: ChainEffect
|
||||
duplicateLoaded eff it cr w = foldr f w [1 .. numBul]
|
||||
where
|
||||
f _ = eff it cr
|
||||
numBul = _laLoaded $ _heldConsumption (_itUse it)
|
||||
numBul = it ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
duplicateLoadedBarrels :: ChainEffect
|
||||
duplicateLoadedBarrels eff item cr w = foldr f w poss
|
||||
@@ -695,7 +676,7 @@ duplicateLoadedBarrels eff item cr w = foldr f w poss
|
||||
poss = map (rotateV (_crDir cr) . V2 0 . (* 5) . (+ cp) . fromIntegral) [0 .. numBul - 1]
|
||||
f pos = eff item (cr & crPos %~ (+.+ pos))
|
||||
numBar = _brlNum . _gunBarrels $ _itParams item
|
||||
numBul = _laLoaded $ _heldConsumption (_itUse item)
|
||||
numBul = item ^?! itUse . heldConsumption . laSource . _InternalSource . iaLoaded
|
||||
|
||||
duplicateOffsetsFocus :: [Float] -> ChainEffect
|
||||
duplicateOffsetsFocus xs eff item cr w = foldr f w poss
|
||||
|
||||
Reference in New Issue
Block a user