Work towards adding external ammo sources
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@@ -50,6 +50,8 @@ equipItemSPic et _ = case et of
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BATTERYPACK -> noPic $ colorSH blue backpackShape
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FUELPACK ->
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noPic $ colorSH yellow $ upperPrismPolyMT 10 $ polyCirc 3 5
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BULLETBELTPACK ->
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noPic $ colorSH green backpackShape
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AUTODETECTOR dt -> noPic (colorSH (detectorColor dt) $ upperPrismPolySU 3 $ rectWH 2 2)
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backpackShape :: Shape
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@@ -249,7 +251,7 @@ baseRifleShape = colorSH red $ xCylinderST 3 25
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addBullets :: Item -> Shape
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addBullets itm = fromMaybe mempty $ do
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x <- itm ^? itUse . heldConsumption . laLoaded
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x <- itm ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
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hit <- itm ^? itType . iyBase . ibtHeld
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ps <- fmap (take x) $ ammoPosition itm hit ^? amPosDirs
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return $ foldMap (uncurry (drawBullet itm)) ps
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@@ -315,7 +317,7 @@ makeTinClip it =
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bulletEffectColor
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(it ^? itUse . heldConsumption . laAmmoType . amBullet . buEffect)
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y = fromIntegral y' * 0.3
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y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laLoaded
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y' = fromMaybe 0 $ it ^? itUse . heldConsumption . laSource . _InternalSource . iaLoaded
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tips = fromMaybe mempty $ do
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ebt <- it ^? itUse . heldConsumption . laAmmoType . amBullet . buSpawn
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return $
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@@ -371,12 +373,13 @@ volleyGunShape i =
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)
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miniGunXPictItem :: Int -> Item -> SPic
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miniGunXPictItem i it = miniGunXPict i spin (_laLoaded $ _heldConsumption (_itUse it))
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miniGunXPictItem i it = miniGunXPict i spin
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where
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spin = (-10) * _laLoaded (_heldConsumption (_itUse it)) + _warmTime (_heldDelay $ _itUse it)
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spin = (-10) -- * _iaLoaded (_laSource (_heldConsumption (_itUse it)))
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+ _warmTime (_heldDelay $ _itUse it)
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miniGunXPict :: Int -> Int -> Int -> SPic
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miniGunXPict i spin _ =
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miniGunXPict :: Int -> Int -> SPic
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miniGunXPict i spin =
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( colorSH red (rotateSHx a barrels)
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<> baseRifleShape
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, -- <> clip (-1) 0
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