Add in "linear" lWorld to separate time reversable worlds

This commit is contained in:
2022-10-28 12:24:51 +01:00
parent 5f6bd43599
commit 7e790b7153
130 changed files with 827 additions and 980 deletions
+7 -7
View File
@@ -21,11 +21,11 @@ import qualified SDL
useItem :: Creature -> World -> World
useItem cr' w = fromMaybe (f w) $ do
cr <- w ^? cWorld . creatures . ix (_crID cr')
cr <- w ^? cWorld . lWorld . creatures . ix (_crID cr')
it <- cr ^? crInv . ix (crSel cr)
return $ itemEffect cr it w
where
f = cWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
f = cWorld . lWorld . creatures . ix (_crID cr') . crHammerPosition .~ HammerDown
itemEffect :: Creature -> Item -> World -> World
itemEffect cr it w = case it ^. itUse of
@@ -41,7 +41,7 @@ itemEffect cr it w = case it ^. itUse of
hammerTest f = case _crHammerPosition cr of
HammerUp -> f w
_ -> w & setuhamdown
setuhamdown = cWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
setuhamdown = cWorld . lWorld . creatures . ix (_crID cr) . crHammerPosition .~ HammerDown
doequipmentchange =
setuhamdown $
hammerTest
@@ -51,7 +51,7 @@ itemEffect cr it w = case it ^. itUse of
tryReload :: Creature -> Item -> World -> (World -> World) -> World -> World
tryReload cr it w f
| _crID cr == _yourID (_cWorld w) && itNeedsLoading it && _mouseButtons w M.!? SDL.ButtonLeft == Just False =
| _crID cr == (w ^. cWorld . lWorld . yourID) && itNeedsLoading it && _mouseButtons w M.!? SDL.ButtonLeft == Just False =
crToggleReloading cr
| otherwise =
(runIdentity . pointerToItemLocation (_itLocation it) (return . (itUse . heldHammer .~ HammerDown)))
@@ -64,7 +64,7 @@ itNeedsLoading it = _laLoaded ic == 0 || not (_laPrimed ic)
activateEquipmentAt :: RightButtonOptions -> Creature -> World -> World
activateEquipmentAt rbo cr =
cWorld . creatures . ix (_crID cr) %~ case (rbo ^? opActivateEquipment . activateEquipment, rbo ^? opActivateEquipment . deactivateEquipment) of
cWorld . lWorld . creatures . ix (_crID cr) %~ case (rbo ^? opActivateEquipment . activateEquipment, rbo ^? opActivateEquipment . deactivateEquipment) of
(Just i, _) -> crLeftInvSel ?~ i
(_, Just _) -> crLeftInvSel .~ Nothing
_ -> id
@@ -102,7 +102,7 @@ toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
& onremove itm cr
Nothing -> error "tried to toggle equipment whilst not prepared"
where
crpoint = cWorld . creatures . ix (_crID cr)
crpoint = cWorld . lWorld . creatures . ix (_crID cr)
itmat i = _crInv cr IM.! i
itm = itmat (crSel cr)
onequip itm' = useE ((_eeOnEquip . _equipEffect . _itUse) itm') itm'
@@ -122,7 +122,7 @@ useLeftItem cid w
. useL f itm cr
$ w
where
cr = _creatures (_cWorld w) IM.! cid
cr = w ^?! cWorld . lWorld . creatures . ix cid-- _creatures (_cWorld w) IM.! cid
itmIsConsumable =
isJust (cr ^? crInv . ix (crSel cr) . itUse . cUse)
itmIsEquipable =