Add in "linear" lWorld to separate time reversable worlds
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@@ -60,6 +60,8 @@ data TimeFlowStatus
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, _futureWorlds :: [CWorld]
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, _scrollItemLocation :: Int
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}
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| RewindLeftClick
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{ _reverseAmount :: Int }
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-- deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data WorldHammer
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