Add in "linear" lWorld to separate time reversable worlds
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@@ -19,7 +19,7 @@ doHeldScroll hs = case hs of
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HeldScrollTime -> doScrollTime
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HeldScrollInt{} -> undefined
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where
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overYourItem f x cr w = w & cWorld . creatures . ix 0 . crInv . ix (crSel $ you w) %~ f x cr
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overYourItem f x cr w = w & cWorld . lWorld . creatures . ix 0 . crInv . ix (crSel $ you w) %~ f x cr
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doScrollTime :: Float -> Creature -> World -> World
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doScrollTime _ _ w = w
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