Add in "linear" lWorld to separate time reversable worlds
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@@ -6,7 +6,6 @@ import Dodge.Creature
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import Dodge.Data.CreatureEffect
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import Dodge.Data.World
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import Geometry
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import qualified IntMapHelp as IM
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import LensHelp
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import RandomHelp
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@@ -221,7 +220,7 @@ chooseMovementPistol' cr w =
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where
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g = _randGen w
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cpos = _crPos cr
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ycr = _creatures (_cWorld w) IM.! 0
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ycr = w ^?! cWorld . lWorld . creatures . ix 0
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ypos = _crPos ycr
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chargeProb
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| dist cpos ypos > 300 = 5
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