Add in "linear" lWorld to separate time reversable worlds
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@@ -8,7 +8,7 @@ import Geometry.Vector
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decTimMvVel :: Proj -> World -> World
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decTimMvVel pj =
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cWorld . projectiles . ix pjid
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cWorld . lWorld . projectiles . ix pjid
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%~ ( (prjTimer -~ 1)
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. (prjPos %~ (+.+ vel))
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. (prjAcc %~ rotateV rot)
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