Add in "linear" lWorld to separate time reversable worlds

This commit is contained in:
2022-10-28 12:24:51 +01:00
parent 5f6bd43599
commit 7e790b7153
130 changed files with 827 additions and 980 deletions
+14 -14
View File
@@ -48,7 +48,7 @@ plainShellCollisionCheck :: Proj -> World -> World
plainShellCollisionCheck = shellCollisionCheck $ \pj ->
usePayload (_prjPayload pj) (_prjPos pj)
. stopSoundFrom (ShellSound (_prjID pj))
. (cWorld . projectiles %~ IM.delete (_prjID pj))
. (cWorld . lWorld . projectiles %~ IM.delete (_prjID pj))
upsProjectile :: Proj -> World -> World
upsProjectile pj w' = foldr (`upProjectile` pj) w' (_prjUpdates pj)
@@ -73,7 +73,7 @@ upProjectile pu pj = case pu of
| otherwise -> id
PJSetScope itid -> setRemoteScope itid (_prjPos pj)
PJRetireRemote itid 0 pjid -> retireRemoteProj itid pjid
PJRetireRemote _ _ pjid -> cWorld . projectiles . ix pjid . prjUpdates . ix 0 . pjuTimer -~ 1
PJRetireRemote _ _ pjid -> cWorld . lWorld . projectiles . ix pjid . prjUpdates . ix 0 . pjuTimer -~ 1
where
time = _prjTimer pj
act st et = time <= st && time >= et
@@ -82,29 +82,29 @@ upProjectile pu pj = case pu of
retireRemoteProj :: Int -> Int -> World -> World
retireRemoteProj itid pjid w =
w
& pointerToItemLocation (_itemLocations (_cWorld w) IM.! itid)
& pointerToItemLocation (w ^?! cWorld . lWorld . itemLocations . ix itid)
%~ ( (itScope . scopePos .~ V2 0 0)
. (itUse . heldUse .~ HeldFireRemoteShell)
)
& cWorld . props %~ IM.delete pjid
& cWorld . lWorld . props %~ IM.delete pjid
setRemoteDir :: Int -> Int -> Proj -> World -> World
setRemoteDir cid itid pj w = w & cWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
setRemoteDir cid itid pj w = w & cWorld . lWorld . projectiles . ix (_prjID pj) . prjAcc .~ turntonewdir
where
turntonewdir = magV (_prjAcc pj) *.* unitVectorAtAngle newdir
--i = _prjID pj
newdir
| SDL.ButtonRight `M.member` _mouseButtons w
&& w ^? cWorld . creatures . ix cid . crInvSel . iselPos
== w ^? cWorld . itemLocations . ix itid . ipInvID
= (w ^. cWorld . cwCam . cwcRot) + argV (_mousePos w)
&& w ^? cWorld . lWorld . creatures . ix cid . crInvSel . iselPos
== w ^? cWorld . lWorld . itemLocations . ix itid . ipInvID
= (w ^. cWorld . lWorld . cwCam . cwcRot) + argV (_mousePos w)
| otherwise = _prjDir pj
doThrust :: Proj -> World -> World
doThrust pj w =
w
& randGen .~ g
& cWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
& cWorld . lWorld . projectiles . ix i . prjVel %~ (\v -> accel +.+ frict *.* v)
& soundContinue (ShellSound i) newPos missileLaunchS (Just 1)
& makeFlamelet (oldPos -.- vel) 0 (vel +.+ rotateV (pi + sparkD) accel) 3 10
& shellTrailCloud (addZ 20 (oldPos +.+ r1 +.+ 30 *.* normalizeV (oldPos -.- newPos)))
@@ -126,11 +126,11 @@ trySpinByCID ::
Proj ->
World ->
World
trySpinByCID cid i pj w = w & cWorld . projectiles . ix pjid . prjSpin .~ newSpin
trySpinByCID cid i pj w = w & cWorld . lWorld . projectiles . ix pjid . prjSpin .~ newSpin
where
pjid = _prjID pj
dir = argV $ _prjVel pj
newSpin = case w ^? cWorld . creatures . ix cid of
newSpin = case w ^? cWorld . lWorld . creatures . ix cid of
Just cr -> negate $ min 0.2 $ max (-0.2) $ normalizeAnglePi (dir - _crDir cr) / spinFactor
_ -> 0
spinFactor = 5 * (6 - fromIntegral i)
@@ -141,13 +141,13 @@ pjTrack itid pj w = rotateToTarget pj w
rotateToTarget _ = fromMaybe id $ do
tpos <- w ^? itPoint . itTargeting . tgPos . _Just
return $
cWorld . projectiles . ix (_prjID pj) . prjSpin
cWorld . lWorld . projectiles . ix (_prjID pj) . prjSpin
.~ turnToAmount
0.15
(_prjPos pj)
tpos
(argV $ _prjAcc pj)
itPoint = pointerToItemLocation $ _itemLocations (_cWorld w) IM.! itid
itPoint = pointerToItemLocation $ w ^?! cWorld . lWorld . itemLocations . ix itid
reduceSpinBy :: Float -> Proj -> World -> World
reduceSpinBy x pj = cWorld . projectiles . ix (_prjID pj) . prjSpin *~ x
reduceSpinBy x pj = cWorld . lWorld . projectiles . ix (_prjID pj) . prjSpin *~ x