Add in "linear" lWorld to separate time reversable worlds

This commit is contained in:
2022-10-28 12:24:51 +01:00
parent 5f6bd43599
commit 7e790b7153
130 changed files with 827 additions and 980 deletions
+3 -3
View File
@@ -79,7 +79,7 @@ addGib4 ::
World
addGib4 p col (v, zs, q, h) =
plNew
(cWorld . props)
(cWorld . lWorld . props)
prID
( aGib & prPos .~ p +.+ (5 *.* normalizeV v)
& prColor .~ col
@@ -93,7 +93,7 @@ addGib4 p col (v, zs, q, h) =
addGibAt :: Float -> Color -> Point2 -> World -> World
addGibAt h col p w =
w
& plNew (cWorld . props) prID gib
& plNew (cWorld . lWorld . props) prID gib
& randGen .~ newg
where
(gib, newg) = runState f $ _randGen w
@@ -116,7 +116,7 @@ addGibAt h col p w =
addGibAtDir :: Float -> Float -> Color -> Point2 -> World -> World
addGibAtDir dir h col p w =
w
& plNew (cWorld . props) prID gib
& plNew (cWorld . lWorld . props) prID gib
& randGen .~ newg
where
(gib, newg) = runState f $ _randGen w
+3 -3
View File
@@ -12,12 +12,12 @@ fallSmallBounceDamage :: Prop -> World -> World
fallSmallBounceDamage pr w =
w
& dodamage
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
& cWorld . lWorld . props . ix (_prID pr) %~ fallSmallBounce' w
where
p = _prPos pr
v = _prVel pr
dodamage
| _prPosZ pr < 25 = cWorld . creatures %~ fmap dodamage'
| _prPosZ pr < 25 = cWorld . lWorld . creatures %~ fmap dodamage'
| otherwise = id
dodamage' cr
| dist (_crPos cr) p < _crRad cr + 5 =
@@ -28,7 +28,7 @@ fallSmallBounceDamage pr w =
fallSmallBounce :: Prop -> World -> World
fallSmallBounce pr w =
w
& cWorld . props . ix (_prID pr) %~ fallSmallBounce' w
& cWorld . lWorld . props . ix (_prID pr) %~ fallSmallBounce' w
fallSmallBounce' :: World -> Prop -> Prop
fallSmallBounce' w pr
+5 -5
View File
@@ -16,7 +16,7 @@ updateProp pr = case _prUpdate pr of
PropRotate x -> rotateProp x pr
PropSetToggleAnd wb pu -> propSetToggleAnd wb pu pr
PropUpdates pus -> doPropUpdates pr pus
PropUpdateLS lsid x -> \w -> w & cWorld . lightSources . ix lsid %~ doPrWdLsLs x pr w
PropUpdateLS lsid x -> \w -> w & cWorld . lWorld . lightSources . ix lsid %~ doPrWdLsLs x pr w
PropUpdatePosition x -> propUpdatePosition x pr
PropUpdateWhen t x -> propUpdateIf t x PropUpdateId pr
PropUpdateAnd x y -> doPropUpdates pr [x, y]
@@ -30,8 +30,8 @@ propUpdateIf wb x y pr w
propUpdatePosition :: WdP2f -> Prop -> World -> World
propUpdatePosition x pr w =
w
& cWorld . props . ix (_prID pr) . prPos .~ fst (doWdP2f x w)
& cWorld . props . ix (_prID pr) . prRot .~ snd (doWdP2f x w)
& cWorld . lWorld . props . ix (_prID pr) . prPos .~ fst (doWdP2f x w)
& cWorld . lWorld . props . ix (_prID pr) . prRot .~ snd (doWdP2f x w)
doPropUpdates :: Prop -> [PropUpdate] -> World -> World
doPropUpdates pr pus w = foldl' f w pus
@@ -44,9 +44,9 @@ propSetToggleAnd wb pu pr = setToggle (doWdBl wb) pr . updateProp (pr & prUpdate
-- fugly
setToggle :: (World -> Bool) -> Prop -> World -> World
setToggle cond pr w = w & cWorld . props . ix (_prID pr) . prToggle .~ cond w
setToggle cond pr w = w & cWorld . lWorld . props . ix (_prID pr) . prToggle .~ cond w
rotateProp :: Float -> Prop -> World -> World
rotateProp rotAmount pr w =
w
& cWorld . props . ix (_prID pr) . prRot +~ rotAmount
& cWorld . lWorld . props . ix (_prID pr) . prRot +~ rotAmount