Add in "linear" lWorld to separate time reversable worlds
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@@ -14,9 +14,9 @@ import LensHelp
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-- maybeDestroyDoor should rather happen during the door mechanism update
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damageWall :: Damage -> Wall -> World -> World
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damageWall dt wl w = case _wlStructure wl of
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MachinePart mcid -> w' & cWorld . machines . ix mcid . mcDamage .:~ dt
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BlockPart blid -> w' & cWorld . blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
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DoorPart drid -> w' & cWorld . doors . ix drid . drHP -~ x & maybeDestroyDoor drid
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MachinePart mcid -> w' & cWorld . lWorld . machines . ix mcid . mcDamage .:~ dt
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BlockPart blid -> w' & cWorld . lWorld . blocks . ix blid . blHP -~ x & maybeDestroyBlock blid
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DoorPart drid -> w' & cWorld . lWorld . doors . ix drid . drHP -~ x & maybeDestroyDoor drid
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_ -> w'
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where
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x = dt' ^. dmAmount
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@@ -24,16 +24,16 @@ damageWall dt wl w = case _wlStructure wl of
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-- block destruction is convoluted...
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maybeDestroyBlock :: Int -> World -> World
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maybeDestroyBlock blid w = case w ^? cWorld . blocks . ix blid of
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maybeDestroyBlock blid w = case w ^? cWorld . lWorld . blocks . ix blid of
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Just bl | _blHP bl < 1 -> destroyBlock bl w
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_ -> w
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maybeDestroyDoor :: Int -> World -> World
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maybeDestroyDoor drid w = case w ^? cWorld . doors . ix drid of
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maybeDestroyDoor drid w = case w ^? cWorld . lWorld . doors . ix drid of
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Just dr | _drHP dr < 1 -> destroyDoor dr w
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_ -> w
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damageBlocksBy :: Int -> Wall -> World -> World
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damageBlocksBy x wl = case wl ^? wlStructure . wsBlock of
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Just blid -> cWorld . blocks . ix blid . blHP -~ x
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Just blid -> cWorld . lWorld . blocks . ix blid . blHP -~ x
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Nothing -> id
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