Add in "linear" lWorld to separate time reversable worlds
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@@ -15,7 +15,7 @@ import Dodge.Zoning.Wall
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import Geometry
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colCrsWalls :: Universe -> Universe
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colCrsWalls uv = uv & uvWorld . cWorld . creatures %~ fmap (noclipCheck (_uvConfig uv) (_uvWorld uv))
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colCrsWalls uv = uv & uvWorld . cWorld . lWorld . creatures %~ fmap (noclipCheck (_uvConfig uv) (_uvWorld uv))
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noclipCheck :: Configuration -> World -> Creature -> Creature
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noclipCheck cfig w c
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