Add in "linear" lWorld to separate time reversable worlds

This commit is contained in:
2022-10-28 12:24:51 +01:00
parent 5f6bd43599
commit 7e790b7153
130 changed files with 827 additions and 980 deletions
+6 -6
View File
@@ -10,13 +10,13 @@ import Data.Set (Set)
import qualified Data.Set as Set
pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
pnsNearPoint p w = zoneExtract (zoneOfPoint pnZoneSize p) (w ^. cWorld . pnZoning)
pnsNearPoint p w = zoneExtract (zoneOfPoint pnZoneSize p) (w ^. cWorld . lWorld . pnZoning)
pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg pnZoneSize sp ep)
pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . lWorld . pnZoning) (zoneOfSeg pnZoneSize sp ep)
pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
pnsNearRect sp ep w = zonesExtract (w ^. cWorld . pnZoning) $ zoneOfRect' pnZoneSize sp ep
pnsNearRect sp ep w = zonesExtract (w ^. cWorld . lWorld . pnZoning) $ zoneOfRect' pnZoneSize sp ep
pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)]
pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
@@ -31,13 +31,13 @@ zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (I
zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
pesNearPoint :: Point2 -> World -> Set PathEdgeNodes
pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . peZoning)
pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . lWorld . peZoning)
pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes
pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg peZoneSize sp ep)
pesNearSeg sp ep w = zonesExtract (w ^. cWorld . lWorld . peZoning) (zoneOfSeg peZoneSize sp ep)
pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes
pesNearRect sp ep w = zonesExtract (w ^. cWorld . peZoning) $ zoneOfRect' peZoneSize sp ep
pesNearRect sp ep w = zonesExtract (w ^. cWorld . lWorld . peZoning) $ zoneOfRect' peZoneSize sp ep
pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes
pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)