Work on geometry shader based shadows
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@@ -4,6 +4,8 @@ import Dodge.Data.Input
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import LensHelp
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updateScrollTestValue :: Input -> Input
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updateScrollTestValue theinput = theinput & scrollTestValue +~ theamount
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updateScrollTestValue theinput = theinput & scrollTestFloat +~ theamount
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& scrollTestInt +~ i
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where
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theamount = fromIntegral (theinput ^. scrollAmount) / 100
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i = theinput ^. scrollAmount
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theamount = fromIntegral i / 100
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