Work on geometry shader based shadows
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@@ -15,7 +15,9 @@ testStringInit :: Universe -> [String]
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testStringInit u = [show $ length $ lightsToRender (u ^. uvConfig) (u ^. uvWorld . cWorld . camPos)
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(u ^. uvWorld . cWorld . lWorld)
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, show $ length $ fst $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
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, show $ length $ snd $ worldSPic (u ^. uvConfig) (u ^. uvWorld) ]
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, show $ length $ snd $ worldSPic (u ^. uvConfig) (u ^. uvWorld)
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, show $ u ^. uvWorld . input . scrollTestInt
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]
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--[show $ u ^? uvWorld . hud . hudElement . diSections . sssExtra . sssSelPos . _Just]
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-- [show $ fmap IM.keys $ u ^? uvWorld . hud . hudElement . subInventory . ciSections . sssSections]
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