Work on geometry shader based shadows
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@@ -110,9 +110,9 @@ resizeShadowFBO (fbo, (oldto1, oldto2)) x y = do
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO fbo)
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mglDelete glDeleteTextures $ _unTO oldto1
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mglDelete glDeleteTextures $ _unTO oldto2
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to1 <- initializeTexture2DArray fbo GL_COLOR_ATTACHMENT0 x y 10 GL_NEAREST GL_NEAREST GL_RGBA8
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to1 <- initializeTexture2DArray fbo GL_COLOR_ATTACHMENT0 x y 20 GL_NEAREST GL_NEAREST GL_RGBA8
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to2 <- initializeTexture2DArray
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fbo GL_DEPTH_STENCIL_ATTACHMENT x y 10 GL_NEAREST GL_NEAREST GL_DEPTH24_STENCIL8
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fbo GL_DEPTH_STENCIL_ATTACHMENT x y 20 GL_NEAREST GL_NEAREST GL_DEPTH24_STENCIL8
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checkFBO fbo
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return (fbo, (TO to1, TO to2))
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