Work on geometry shader based shadows
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@@ -1,5 +1,5 @@
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module Shader.AuxAddition
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( addTexture
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( addSamplerTexture2D
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, vaddTextureNoFilter
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, addTextureArray
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, addUniforms
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@@ -20,8 +20,8 @@ import GLHelp
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-- I am not sure if this assumes that the shader is constructed directly before
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-- the texture is added...
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addTexture :: String -> FullShader -> IO FullShader
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addTexture = addTexture2D 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR
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addSamplerTexture2D :: String -> FullShader -> IO FullShader
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addSamplerTexture2D = addTexture2D 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR
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vaddTextureNoFilter :: String -> FullShader -> IO FullShader
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vaddTextureNoFilter = addTexture2D 1 GL_NEAREST GL_NEAREST
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