Work on sensor machines, remove some datatypes associated with placements
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@@ -7,6 +7,7 @@ import Dodge.Room.Placement
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import Dodge.Room.Foreground
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import Dodge.Default.Room
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import Dodge.Data
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import Dodge.Placements
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Switch
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import Dodge.RandomHelp
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@@ -18,7 +19,8 @@ import System.Random
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import Control.Monad.State
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{- | A passage with a switch that opens forward access while closing backwards access. -}
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airlock :: RandomGen g => State g Room
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airlock = takeOne [airlock0,airlock90,airlockCrystal]
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--airlock = takeOne [airlock0,airlock90,airlockCrystal]
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airlock = takeOne [airlock0]
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{- | Straight airlock -}
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airlock0 :: Room
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airlock0 = defaultRoom
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@@ -27,8 +29,10 @@ airlock0 = defaultRoom
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, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
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, _rmPS =
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[Placement (PS (V2 (-35) 50) (negate $ pi/2) $ PutButton $ makeSwitch col red id id)
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$ \btid -> jspsJ (V2 0 20) 0 (PutDoubleDoor col (not . cond' btid) (V2 1 0) (V2 39 0) 2)
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$ sPS (V2 0 80) 0 $ PutDoubleDoor col (cond' btid) (V2 1 0) (V2 39 0) 2
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$ \btid -> Just $ putDoubleDoorThen col (not . cond' btid) (V2 (-1) 20) (V2 41 20) 2
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$ Just $ putDoubleDoorThen col (cond' btid) (V2 (-1) 80) (V2 41 80) 2 Nothing
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-- $ \btid -> jspsJ (V2 0 0) 0 (PutDoubleDoor col (not . cond' btid) (V2 1 20) (V2 39 20) 2)
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-- $ sPS (V2 0 0) 0 $ PutDoubleDoor col (cond' btid) (V2 1 80) (V2 39 80) 2
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,mountedLightI 70 (V2 (-2) 30) (V2 (-2) 70)
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,sps0 $ PutForeground $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
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]
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@@ -5,11 +5,8 @@ module Dodge.Room.Door
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where
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import Geometry
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import Dodge.Room.Data
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import Dodge.LevelGen.Data
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import Dodge.Default.Room
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--import Control.Monad.State
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--import System.Random
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import Dodge.Placements
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door :: Room
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door = defaultRoom
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@@ -17,7 +14,7 @@ door = defaultRoom
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, _rmLinks = lnks
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, _rmPath = [(V2 20 35,V2 20 5)]
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-- door extends into side walls (for shadows as rendered 12/03)
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, _rmPS = [sPS (V2 0 20) 0 $ PutAutoDoor (V2 0 0) (V2 40 0)]
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, _rmPS = [putAutoDoor (V2 0 20) (V2 40 20)]
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, _rmBound = []
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}
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where lnks = [(V2 20 35,0)
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