Bump to opengl 450

This commit is contained in:
2023-03-07 22:53:32 +00:00
parent a32ea93e06
commit 7f0c7ad159
118 changed files with 118 additions and 118 deletions
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#version 430 core
#version 450 core
out vec4 FragColor;
in vec4 gColor;
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#version 430 core
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vColor [];
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#version 430 core
#version 450 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec4 aColor;
layout (location = 2) in vec2 aTexCoord;
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#version 430 core
#version 450 core
in vec4 gColor;
in vec2 cenPosT;
in float gRad;
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#version 430 core
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vColor [];
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#version 430 core
#version 450 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
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#version 430 core
#version 450 core
in vec2 cenPosT;
in vec2 gParams;
out vec4 fColor;
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#version 430 core
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec2 vParams [];
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#version 430 core
#version 450 core
layout (location = 0) in vec4 position;
out vec2 vParams;
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#version 430 core
#version 450 core
in vec4 gColor;
in vec2 cenPosTrans;
in float gRad;
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#version 430 core
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec4 vColor [];
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#version 430 core
#version 450 core
layout (location = 0) in vec3 position;
layout (location = 1) in vec4 color;
layout (location = 2) in float rad;
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#version 430 core
#version 450 core
in vec4 vParams;
out vec4 fColor;
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#version 430 core
#version 450 core
layout (triangles) in;
layout (triangle_strip, max_vertices = 4) out;
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#version 430 core
#version 450 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec4 params;
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#version 430 core
#version 450 core
in vec2 vDistField;
in float vLum;
out vec4 fColor;
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#version 430 core
#version 450 core
layout (lines) in;
layout (triangle_strip, max_vertices = 14) out;
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#version 430 core
#version 450 core
layout (location = 0) in vec3 pos;
out vec2 vDistField;