Bump to opengl 450
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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in vec4 vColor;
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in vec3 vparams;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (points) in;
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layout (triangle_strip, max_vertices = 4) out;
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in vec4 vColor [];
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (location = 2) in vec3 boxXboxYwidth;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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in vec4 vColor;
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out vec4 fColor;
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void main()
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec3 position;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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out vec4 vColor;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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in vec4 vColor;
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out vec4 fColor;
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void main()
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec4 position;
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layout (location = 1) in vec4 color;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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in vec4 vColor;
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in vec2 boxOut;
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in vec2 boxIn;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (triangles) in;
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layout (triangle_strip, max_vertices = 5) out;
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in vec4 vColor[];
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec3 position;
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layout (location = 1) in vec4 color;
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layout (location = 2) in vec4 boxes;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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out vec4 FragColor;
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in vec4 gColor;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (points) in;
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layout (triangle_strip, max_vertices = 4) out;
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in vec4 vColor [];
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec4 aColor;
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layout (location = 2) in vec2 aTexCoord;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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in vec4 gPos;
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in vec2 gBoundingBox;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (triangles) in;
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layout (triangle_strip, max_vertices = 4) out;
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layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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@@ -1,4 +1,4 @@
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#version 430 core
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#version 450 core
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layout (location = 0) in vec3 position;
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void main()
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{
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