Bump to opengl 450

This commit is contained in:
2023-03-07 22:53:32 +00:00
parent a32ea93e06
commit 7f0c7ad159
118 changed files with 118 additions and 118 deletions
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#version 430 core
#version 450 core
in vec3 vTexPos;
out vec4 fColor;
uniform sampler2DArray tilesetSampler;
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#version 430 core
#version 450 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 texPos;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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#version 430 core
#version 450 core
in vec3 vTexPos;
in vec3 vPos;
layout (location=0) out vec4 fCol;
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#version 430 core
#version 450 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 texPos;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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#version 430 core
#version 450 core
in vec2 texPos;
in vec2 texDist;
in float gfactor;
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#version 430 core
#version 450 core
layout (points) in;
layout (triangle_strip, max_vertices = 4) out;
in vec2 vRad1[];
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#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 rad1;
layout (location = 2) in vec2 rad2;
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#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
const vec2 winSize = vec2 (300.0,300.0);
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#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
uniform vec2 winSize;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
in vec2 vTexPos;
out vec4 fColor;
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@@ -1,4 +1,4 @@
#version 430 core
#version 450 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texPos;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;