Cleanup, remove bullet tweaks
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@@ -14,7 +14,6 @@ module Dodge.Item.Weapon.BulletGun.Cane
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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--import Dodge.ChainEffect
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import Dodge.TweakBullet
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import Dodge.Default.Weapon
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import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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@@ -72,7 +71,6 @@ bangCane = defaultGun
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, withSmoke 1 black 20 200 5
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, withMuzFlareI
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]
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, _itTweaks = defaultBulletSelTweak
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, _itDimension = ItemDimension
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{ _dimRad = 8
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, _dimCenter = V3 5 0 0
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@@ -292,7 +290,6 @@ miniGunX i = defaultAutoGun
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, _randomOffset = 10
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}
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, _itEquipPict = pictureWeaponAim (miniGunXPictItem i)
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, _itTweaks = defaultBulletSelTweak
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, _itInvSize = 4
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, _itInvDisplay = \it -> head (basicItemDisplay it) :
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["*" ++ replicate 13 ' ' ++ "*"
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@@ -10,7 +10,6 @@ module Dodge.Item.Weapon.BulletGun.Stick
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import Dodge.Item.Weapon.BulletGun.Clip
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import Dodge.Data
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import Dodge.ChainEffect
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import Dodge.TweakBullet
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import Dodge.Default.Weapon
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--import Dodge.Item.Weapon.InventoryDisplay
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import Dodge.Default
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@@ -78,7 +77,6 @@ bangStick i = defaultGun
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, _torqueAfter = 0.18 + 0.02 * fromIntegral i
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, _randomOffset = 0
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}
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, _itTweaks = defaultBulletSelTweak
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, _itInvSize = fromIntegral i / 3
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, _itDimension = ItemDimension
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{ _dimRad = 5
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@@ -187,7 +185,6 @@ pistol = (bangStick 1)
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-- , _itEquipPict = pictureWeaponAim pistolPic
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, _itID = Nothing
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, _itInvColor = white
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, _itTweaks = defaultBulletSelTweak
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} & itDimension . dimSPic .~ (\it -> noPic $ baseStickShape <> makeTinClipAt pi (V3 5 2 0) it)
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& itParams %~
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( ( muzVel .~ 0.8 )
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