Cleanup, remove bullet tweaks
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@@ -21,9 +21,9 @@ bossKeyItems =
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lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
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lockRoomKeyItems =
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-- [(lasCenSensEdge, takeOne [LAUNCHER,LASGUN,SPARKGUN,FLATSHIELD] )
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-- ,(sensorRoomRunPast Electrical, return SPARKGUN )
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[(sensorRoomRunPast Electrical, return STATICMODULE )
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-- [(sensorRoomRunPast Electrical, takeOne [STATICMODULE,SPARKGUN] )
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--,(sensorRoomRunPast Flaming, takeOne [FLAMESPITTER, INCENDIARYMODULE] )
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[(sensorRoomRunPast Flaming, takeOne [INCENDIARYMODULE] )
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-- ,(sensorRoomRunPast Lasering, return LASGUN )
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-- ,(const slowDoorRoomRunPast, return MINIGUN)
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-- ,(const longRoomRunPast, takeOne [SNIPERRIFLE,FLATSHIELD])
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