Cleanup, remove bullet tweaks
This commit is contained in:
@@ -5,7 +5,6 @@ import Dodge.PlacementSpot
|
||||
import Dodge.RoomLink
|
||||
import Dodge.Default.Room
|
||||
import Dodge.Item.Weapon.BulletGuns
|
||||
import Dodge.Item.Weapon.Launcher
|
||||
import Dodge.Creature
|
||||
import Dodge.Room.Pillar
|
||||
import Dodge.Room.Modify.Girder
|
||||
@@ -177,11 +176,8 @@ randFirstWeapon :: State StdGen PSType
|
||||
randFirstWeapon = do
|
||||
takeOne $ map PutFlIt $
|
||||
replicate 10 pistol
|
||||
++ replicate 5 ltAutoGun
|
||||
++ replicate 5 (bangStick 3)
|
||||
++ replicate 5 multGun
|
||||
++ replicate 2 autoGun
|
||||
++ [launcher]
|
||||
++ replicate 5 (bangStick 4)
|
||||
++ replicate 5 (bangCaneX 3)
|
||||
|
||||
weaponEmptyRoom :: RandomGen g => State g (SubCompTree Room)
|
||||
weaponEmptyRoom = do
|
||||
|
||||
Reference in New Issue
Block a user