Cleanup, remove bullet tweaks

This commit is contained in:
2022-03-22 22:41:48 +00:00
parent f030d8264f
commit 7f174b7d18
13 changed files with 57 additions and 160 deletions
+2 -6
View File
@@ -5,7 +5,6 @@ import Dodge.PlacementSpot
import Dodge.RoomLink
import Dodge.Default.Room
import Dodge.Item.Weapon.BulletGuns
import Dodge.Item.Weapon.Launcher
import Dodge.Creature
import Dodge.Room.Pillar
import Dodge.Room.Modify.Girder
@@ -177,11 +176,8 @@ randFirstWeapon :: State StdGen PSType
randFirstWeapon = do
takeOne $ map PutFlIt $
replicate 10 pistol
++ replicate 5 ltAutoGun
++ replicate 5 (bangStick 3)
++ replicate 5 multGun
++ replicate 2 autoGun
++ [launcher]
++ replicate 5 (bangStick 4)
++ replicate 5 (bangCaneX 3)
weaponEmptyRoom :: RandomGen g => State g (SubCompTree Room)
weaponEmptyRoom = do