Get shape shader working using vertex pulling

Seems slow, will try to improve
This commit is contained in:
2025-11-11 18:54:48 +00:00
parent f136d0cd19
commit 7f6e7d2741
4 changed files with 32 additions and 24 deletions
+7 -6
View File
@@ -176,12 +176,13 @@ doDrawing' win pdata u = do
--draw object shapes onto base buffer
let fs = _shapeShader pdata
glUseProgram (_shaderUINT fs)
glBindVertexArray $ fs ^. shaderVAO . vaoName
glDrawElements
(_unPrimitiveMode $ _shaderPrimitive fs)
(fromIntegral nIndices)
GL_UNSIGNED_INT
nullPtr
-- glBindVertexArray $ fs ^. shaderVAO . vaoName
glDrawArrays GL_TRIANGLES 0 (fromIntegral nIndices)
-- glDrawElements
-- (_unPrimitiveMode $ _shaderPrimitive fs)
-- (fromIntegral nIndices)
-- GL_UNSIGNED_INT
-- nullPtr
-- draw chasm shader blocking floor
glUseProgram (pdata ^. chasmShader . shaderUINT)
glBindVertexArray $ pdata ^. chasmShader . shaderVAO . vaoName