Get shape shader working using vertex pulling

Seems slow, will try to improve
This commit is contained in:
2025-11-11 18:54:48 +00:00
parent f136d0cd19
commit 7f6e7d2741
4 changed files with 32 additions and 24 deletions
-4
View File
@@ -29,10 +29,6 @@ bufferEBO :: UintBO -> Int -> IO ()
bufferEBO x i =
glNamedBufferSubData (x ^. uiboName) 0 (fromIntegral $ gluintSize * i) (x ^. uiboPtr)
--bufferFloatBO :: VBO -> Int -> IO ()
--bufferFloatBO x i = undefined
-- glNamedBufferSubData (x ^. uiboName) 0 (fromIntegral $ gluintSize * i) (x ^. uiboPtr)
bufferShaderLayers :: MV.MVector (PrimState IO) (Shader, VBO) -> UMV.MVector (PrimState IO) Int -> IO ()
bufferShaderLayers shads counts = MV.imapM_ f shads
where