Make hud non-saveable
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@@ -148,10 +148,8 @@ data LWorld = LWorld
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, _pathGraph :: Gr Point2 PathEdge
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, _pnZoning :: IM.IntMap (IM.IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
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, _peZoning :: IM.IntMap (IM.IntMap (Set PathEdgeNodes))
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, _hud :: HUD
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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, _closeObjects :: [Either FloorItem Button]
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, _seenLocations :: IM.IntMap (WdP2, String)
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, _selLocation :: Int
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, _distortions :: [Distortion]
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