Work towards making world read/showable
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+6
-6
@@ -49,7 +49,7 @@ handleMouseMotionEvent mmev u = Just $ u & uvWorld . mousePos .~ V2
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(fromIntegral x - 0.5*_windowX cfig)
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(0.5*_windowY cfig - fromIntegral y)
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where
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cfig = _config u
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cfig = _uvConfig u
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P (V2 x y) = mouseMotionEventPos mmev
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handleMouseButtonEvent :: MouseButtonEventData -> World -> World
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@@ -62,8 +62,8 @@ handleMouseButtonEvent mbev = case mouseButtonEventMotion mbev of
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{- | Sets window position in config. -}
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handleWindowMoveEvent :: WindowMovedEventData -> Universe -> Maybe Universe
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handleWindowMoveEvent mev = Just
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. (config . windowPosX .~ fromIntegral x)
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. (config . windowPosY .~ fromIntegral y)
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. (uvConfig . windowPosX .~ fromIntegral x)
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. (uvConfig . windowPosY .~ fromIntegral y)
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where
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P (V2 x y) = windowMovedEventPosition mev
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@@ -72,14 +72,14 @@ handleWindowMoveEvent mev = Just
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-- later may be a good idea
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handleResizeEvent :: WindowSizeChangedEventData -> Universe -> IO (Maybe Universe)
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handleResizeEvent sev u = return . Just $ u
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& config . windowX .~ fromIntegral x
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& config . windowY .~ fromIntegral y
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& uvConfig . windowX .~ fromIntegral x
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& uvConfig . windowY .~ fromIntegral y
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& uvWorld . sideEffects %~ sideEffectUpdatePreload divRes x y
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where
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x = fromIntegral x'
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y = fromIntegral y'
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V2 x' y' = windowSizeChangedEventSize sev
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divRes = resFactorNum $ u ^. config . graphics_resolution_factor
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divRes = resFactorNum $ u ^. uvConfig . graphics_resolution_factor
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handleMouseWheelEvent :: MouseWheelEventData -> Universe -> Maybe Universe
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handleMouseWheelEvent mwev w = case _menuLayers w of
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