Work towards making world read/showable
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+3
-3
@@ -33,7 +33,7 @@ doDrawing :: RenderData -> Universe -> IO Word32
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doDrawing pdata u = do
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sTicks <- SDL.ticks
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let w = _uvWorld u
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cfig = _config u
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cfig = _uvConfig u
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rot = _cameraRot w
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camzoom = _cameraZoom w
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trans = _cameraCenter w
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@@ -160,7 +160,7 @@ doDrawing pdata u = do
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nWalls
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nSilIndices
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nIndices
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(_graphics_object_shadows $ _config u)
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(_graphics_object_shadows $ _uvConfig u)
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(snd $ snd $ _fboBase pdata)
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colorMask $= Color4 Enabled Enabled Enabled Enabled
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clearColor $= Color4 0 0 0 0
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@@ -216,7 +216,7 @@ doDrawing pdata u = do
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blend $= Enabled
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bindFramebuffer Framebuffer $= fst (_fboLighting pdata)
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createLightMap pdata lightPoints nWalls nSilIndices nIndices
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(_graphics_object_shadows $ _config u)
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(_graphics_object_shadows $ _uvConfig u)
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(snd $ snd $ _fboCloud pdata)
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colorMask $= Color4 Enabled Enabled Enabled Enabled
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clearColor $= Color4 0 0 0 0
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