Allow sounds to play after death

This commit is contained in:
2026-04-15 23:52:37 +01:00
parent a8b79a59c7
commit 7fee343d00
2 changed files with 2 additions and 1 deletions
+1
View File
@@ -110,6 +110,7 @@ updateRenderSplit win u = do
playSoundUnlessRewinding :: Universe -> IO (M.Map SoundOrigin Sound)
playSoundUnlessRewinding u = case w ^. timeFlow of
NormalTimeFlow -> playSoundAndUpdate (_soundData $ _preloadData u) (_playingSounds w) (newSoundsToPlay u)
RespawnDelay{} -> playSoundAndUpdate (_soundData $ _preloadData u) (_playingSounds w) (newSoundsToPlay u)
_ -> stopAllSounds >> return M.empty
where
w = _uvWorld u