Add dependencies, play around with clouds/transparency layer

This commit is contained in:
2021-09-01 03:04:41 +01:00
parent db5c27a3ed
commit 82551328a1
10 changed files with 96 additions and 54 deletions
+16
View File
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#version 430 core
uniform vec3 lightPos;
uniform vec4 lumRad;
uniform sampler2D screenTexture;
in vec2 vTexPos;
out vec4 fColor;
void main()
{
//vec3 dField = ( texture(screenTexture,vTexPos).xyz - lightPos ) / lumRad.a;
//vec3 c = pow (1 - min(1, dot(dField,dField)) , 2) * lumRad.rgb ;
vec3 dField = ( texture(screenTexture,vTexPos).xyz - lightPos ) / lumRad.a;
vec3 c = pow (1 - min(1, dot(dField,dField)) , 2) * lumRad.rgb ;
fColor = vec4(c,0);
//fColor = vec4(lumRad.rgb,0);
//fColor = vec4(1,1,1,0);
}