Add dependencies, play around with clouds/transparency layer

This commit is contained in:
2021-09-01 03:04:41 +01:00
parent db5c27a3ed
commit 82551328a1
10 changed files with 96 additions and 54 deletions
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#version 430 core
in vec3 vTexPos;
in vec3 vPos;
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
uniform sampler2DArray tilesetSampler;
void main()
{
fCol = texture(tilesetSampler, vTexPos);
fPos = vec4(vPos,1);
}