Add dependencies, play around with clouds/transparency layer

This commit is contained in:
2021-09-01 03:04:41 +01:00
parent db5c27a3ed
commit 82551328a1
10 changed files with 96 additions and 54 deletions
+12
View File
@@ -0,0 +1,12 @@
#version 430 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 texPos;
layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
out vec3 vTexPos;
out vec3 vPos;
void main()
{
gl_Position = theMat * vec4(pos,1.0) ;
vTexPos = texPos;
vPos = pos;
}