Add dependencies, play around with clouds/transparency layer
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@@ -13,8 +13,8 @@ import Control.Monad.Primitive
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data RenderData = RenderData
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{ _lightingOccludeShader :: FullShader
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, _lightingWallShader :: FullShader
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, _lightingSurfaceShader :: FullShader
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--, _lightingWallShader :: FullShader
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--, _lightingSurfaceShader :: FullShader
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, _lightingLineShadowShader :: FullShader
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, _lightingCapShader :: FullShader
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, _wallBlankShader :: FullShader
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@@ -22,8 +22,7 @@ data RenderData = RenderData
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, _textureArrayShader :: FullShader
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, _fullscreenShader :: FullShader
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, _fullLightingShader :: FullShader
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, _fullscreenAlphaHalveShader :: FullShader
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--, _boxBlurShader :: FullShader
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--, _fullscreenAlphaHalveShader :: FullShader
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, _bloomBlurShader :: FullShader
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, _colorBlurShader :: FullShader
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, _barrelShader :: FullShader
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@@ -40,7 +39,6 @@ data RenderData = RenderData
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, _rboBaseBloom :: RenderbufferObject
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, _fboLighting :: (FramebufferObject, TextureObject)
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, _fboLightingHigh :: (FramebufferObject, TextureObject)
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--, _rboLighting :: RenderbufferObject
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, _matUBO :: BufferObject
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}
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makeLenses ''RenderData
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