Add dependencies, play around with clouds/transparency layer

This commit is contained in:
2021-09-01 03:04:41 +01:00
parent db5c27a3ed
commit 82551328a1
10 changed files with 96 additions and 54 deletions
+3 -5
View File
@@ -13,8 +13,8 @@ import Control.Monad.Primitive
data RenderData = RenderData
{ _lightingOccludeShader :: FullShader
, _lightingWallShader :: FullShader
, _lightingSurfaceShader :: FullShader
--, _lightingWallShader :: FullShader
--, _lightingSurfaceShader :: FullShader
, _lightingLineShadowShader :: FullShader
, _lightingCapShader :: FullShader
, _wallBlankShader :: FullShader
@@ -22,8 +22,7 @@ data RenderData = RenderData
, _textureArrayShader :: FullShader
, _fullscreenShader :: FullShader
, _fullLightingShader :: FullShader
, _fullscreenAlphaHalveShader :: FullShader
--, _boxBlurShader :: FullShader
--, _fullscreenAlphaHalveShader :: FullShader
, _bloomBlurShader :: FullShader
, _colorBlurShader :: FullShader
, _barrelShader :: FullShader
@@ -40,7 +39,6 @@ data RenderData = RenderData
, _rboBaseBloom :: RenderbufferObject
, _fboLighting :: (FramebufferObject, TextureObject)
, _fboLightingHigh :: (FramebufferObject, TextureObject)
--, _rboLighting :: RenderbufferObject
, _matUBO :: BufferObject
}
makeLenses ''RenderData