Continue inventory refactor
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@@ -5,12 +5,12 @@
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module Dodge.Data.HUD where
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import Dodge.Data.Item.Location
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import NewInt
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import Control.Lens
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import Data.IntMap
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import Data.IntSet (IntSet)
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import Dodge.Data.Button
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import Dodge.Data.Combine
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import Dodge.Data.FloorItem
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import Dodge.Data.SelectionList
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import Geometry.Data
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@@ -50,8 +50,8 @@ data HUD = HUD
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, _carteCenter :: Point2
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, _carteZoom :: Float
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, _carteRot :: Float
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, _closeItems :: [FloorItem]
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, _closeInterfaces :: [Button]
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, _closeItems :: [NewInt FloorInt]
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, _closeInterfaces :: [Int]
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}
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makeLenses ''HUD
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@@ -12,7 +12,6 @@ import Data.Aeson.TH
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--import Sound.Data
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data Manipulation -- should be ManipulatedObject?
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-- = InvSel {_isel :: SelPos}
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= Manipulator {_manObject :: ManipulatedObject
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}
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| Brute
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@@ -20,14 +19,16 @@ data Manipulation -- should be ManipulatedObject?
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data ManipulatedObject
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= SortInventory
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| SelectedItem
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| SelectedItem
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{ _imSelectedItem :: Int
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, _imRootSelectedItem :: Int
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, _imAttachedItems :: IS.IntSet
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}
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| SelNothing
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| SortNearby
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| SelCloseObject {_ispCloseObject :: Int}
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| SortCloseItem
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| SelCloseItem {_ispCloseItem :: Int}
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| SortCloseButton
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| SelCloseButton {_ispCloseButton :: Int}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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makeLenses ''ManipulatedObject
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